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	<id>https://www.goldenkronehotel.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeremiah</id>
	<title>Official Golden Krone Hotel Wiki - User contributions [en]</title>
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	<updated>2026-05-23T16:49:56Z</updated>
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	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Walkthrough&amp;diff=285</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Walkthrough&amp;diff=285"/>
		<updated>2021-10-23T15:27:25Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: /* Mid game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Krone Hotel contains 27 levels (10 main floors plus many side branches). Many of these levels are optional.&lt;br /&gt;
&lt;br /&gt;
You enter the hotel on Floor 1 and your goal is to reach Floor 10 and defeat Fane, the Exiled Vampire Prince. But before reaching him, you&amp;#039;ll need at least 4 magical rings. These rings can be acquired from branch bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample floor layout ==&lt;br /&gt;
&amp;#039;&amp;#039;The in-game hotel map accessible with &amp;#039;I&amp;#039;. The placement and existence of branches is random!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File: sample-layout.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Lower floors ==&lt;br /&gt;
Floors 1 &amp;amp; 2&lt;br /&gt;
&lt;br /&gt;
The first two floors are small and fairly safe. Your biggest danger might be the occasional Devourer or Field Viper.&lt;br /&gt;
&lt;br /&gt;
Eventually, you&amp;#039;ll zip through these early levels. There are no branches to be found here.&lt;br /&gt;
&lt;br /&gt;
== Early game ==&lt;br /&gt;
Floors 3-5&lt;br /&gt;
&lt;br /&gt;
Monsters start to get more dangerous here. Lapis Golems, Wolf Spiders, and Brawlers can be tough to deal with if you wander into a fight with them unprepared. By now you&amp;#039;ll have gained a few levels and hopefully grabbed a spell or two. You&amp;#039;ve probably turned vamp at least once by now and it won&amp;#039;t hurt to scout out parts of the floor in that form (watch out for sunlight though).&lt;br /&gt;
&lt;br /&gt;
At this stage, the earliest branches appear, but you might not be ready yet! Don&amp;#039;t feel obligated to enter them now or if you do enter, don&amp;#039;t hesitate to leave when things turn south.&lt;br /&gt;
&lt;br /&gt;
Branch entrances (order is random): &lt;br /&gt;
&lt;br /&gt;
* [[Greenhouse]] OR [[Baths]]: You might be able to quickly grab your first ring here, but the fight will be fairly hard if you do it immediately.&lt;br /&gt;
&lt;br /&gt;
* [[Grotto]] OR [[Sewers]]: Good for some extra experience. Starting with the River this is definitely optional, late game content.&lt;br /&gt;
&lt;br /&gt;
* [[Hedge Maze]] OR [[Menagerie]]: Only worth popping into if you plan to clear part or all of the subsequent level ([[Hive]] or [[Ice House]] respectively), which you would do primarily for food and experience.&lt;br /&gt;
&lt;br /&gt;
== Mid game ==&lt;br /&gt;
Floors 6-9&lt;br /&gt;
&lt;br /&gt;
The top half of the hotel can be hellish. You&amp;#039;ll be dealing with Moroi, Solomonari, Nobles, Balaurs, and all sorts of nasty Golems.&lt;br /&gt;
&lt;br /&gt;
You should evaluate your character at this point to see where you&amp;#039;re struggling. Specific branches will help you shore up weaknesses: Mausoleum for gear, Pharmacopoeia for potions, Library for books, and Hive for food. Treat each level with care, even the high numbered regular floors. It may be safe to peek into any given floor or branch, but fully exploring can prove dangerous.&lt;br /&gt;
&lt;br /&gt;
You better have identified some potions by now and be ready to use them.&lt;br /&gt;
&lt;br /&gt;
Branch entrances listed in relative order of difficulty:&lt;br /&gt;
&lt;br /&gt;
* [[Graveyard]] leading to the [[Mausoleum]]: Relatively safe to explore, especially as a vampire.&lt;br /&gt;
* [[Library]] OR [[Gallery]]: whichever comes first will have a staircase leading to the other.&lt;br /&gt;
* [[Pharmacopoeia]]: the first floor is fairly safe, but the boss on the second level can be super dangerous.&lt;br /&gt;
* [[Laboratory]] OR [[Rafters]] leading to [[Workshop]] OR [[Watchtower]]: you&amp;#039;ll get 2 randomly selected branches out of 4 in every game.&lt;br /&gt;
&lt;br /&gt;
== Late game ==&lt;br /&gt;
&lt;br /&gt;
Now might be a good time to backtrack to earlier branches if combat seems too dangerous up top. Check the hotel map to see if it&amp;#039;s a good time to revisit any chests or Hawkers.&lt;br /&gt;
&lt;br /&gt;
Eventually though, you&amp;#039;ll start running low on resources and you will have no choice but to go after the rings. You&amp;#039;ll need to form a strategy of when to tackle the highest floors and which branches you want to visit.&lt;br /&gt;
&lt;br /&gt;
Getting your first couple rings will be especially difficult, but once you have them you&amp;#039;ll be even more powerful. Pay careful attention to the types of rings you acquire. Specific ring resistances will benefit you more in certain locations.&lt;br /&gt;
&lt;br /&gt;
== Floor 10 ==&lt;br /&gt;
&lt;br /&gt;
Once you have 4 rings, you&amp;#039;re free to go to Floor 10.&lt;br /&gt;
&lt;br /&gt;
After talking to Fane, you&amp;#039;ll have to make an important decision. Regardless of your choice, remember this is the last part of the game. There&amp;#039;s no run back through the hotel and there are no more fights, so don&amp;#039;t be scared to utilize all of your saved equipment and abilities.&lt;br /&gt;
&lt;br /&gt;
== Extended late game ==&lt;br /&gt;
&lt;br /&gt;
If you want an extra challenge before visiting Fane, you can try to grab all 9 ring types. Clear all the main floors and then the harder branches.&lt;br /&gt;
&lt;br /&gt;
Your journey will eventually take you to the [[Underworld]]. To get there you have to go through the [[Grotto]], [[River]], and [[Maelstrom]]. Once you reach your destination, you&amp;#039;ll be confronted with 7 Day Demons and Ice Father and Fire Mother. If you survive that fight, you can keep descending infinitely. You will encounter one or more procedurally generated bosses on each Underworld floor. Keep in mind that the Underworld gets harder and harder the deeper you go!&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Walkthrough&amp;diff=284</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Walkthrough&amp;diff=284"/>
		<updated>2021-10-23T15:26:51Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: /* Early game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Krone Hotel contains 27 levels (10 main floors plus many side branches). Many of these levels are optional.&lt;br /&gt;
&lt;br /&gt;
You enter the hotel on Floor 1 and your goal is to reach Floor 10 and defeat Fane, the Exiled Vampire Prince. But before reaching him, you&amp;#039;ll need at least 4 magical rings. These rings can be acquired from branch bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample floor layout ==&lt;br /&gt;
&amp;#039;&amp;#039;The in-game hotel map accessible with &amp;#039;I&amp;#039;. The placement and existence of branches is random!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File: sample-layout.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Lower floors ==&lt;br /&gt;
Floors 1 &amp;amp; 2&lt;br /&gt;
&lt;br /&gt;
The first two floors are small and fairly safe. Your biggest danger might be the occasional Devourer or Field Viper.&lt;br /&gt;
&lt;br /&gt;
Eventually, you&amp;#039;ll zip through these early levels. There are no branches to be found here.&lt;br /&gt;
&lt;br /&gt;
== Early game ==&lt;br /&gt;
Floors 3-5&lt;br /&gt;
&lt;br /&gt;
Monsters start to get more dangerous here. Lapis Golems, Wolf Spiders, and Brawlers can be tough to deal with if you wander into a fight with them unprepared. By now you&amp;#039;ll have gained a few levels and hopefully grabbed a spell or two. You&amp;#039;ve probably turned vamp at least once by now and it won&amp;#039;t hurt to scout out parts of the floor in that form (watch out for sunlight though).&lt;br /&gt;
&lt;br /&gt;
At this stage, the earliest branches appear, but you might not be ready yet! Don&amp;#039;t feel obligated to enter them now or if you do enter, don&amp;#039;t hesitate to leave when things turn south.&lt;br /&gt;
&lt;br /&gt;
Branch entrances (order is random): &lt;br /&gt;
&lt;br /&gt;
* [[Greenhouse]] OR [[Baths]]: You might be able to quickly grab your first ring here, but the fight will be fairly hard if you do it immediately.&lt;br /&gt;
&lt;br /&gt;
* [[Grotto]] OR [[Sewers]]: Good for some extra experience. Starting with the River this is definitely optional, late game content.&lt;br /&gt;
&lt;br /&gt;
* [[Hedge Maze]] OR [[Menagerie]]: Only worth popping into if you plan to clear part or all of the subsequent level ([[Hive]] or [[Ice House]] respectively), which you would do primarily for food and experience.&lt;br /&gt;
&lt;br /&gt;
== Mid game ==&lt;br /&gt;
Floors 6-9&lt;br /&gt;
&lt;br /&gt;
The top half of the hotel can be hellish. You&amp;#039;ll be dealing with Moroi, Solomonari, Nobles, Balaurs, and all sorts of nasty Golems.&lt;br /&gt;
&lt;br /&gt;
You should evaluate your character at this point to see where you&amp;#039;re struggling. Specific branches will help you shore up weaknesses: Mausoleum for gear, Pharmacopoeia for potions, Library for books, and Hive for food. Treat each level with care, even the high numbered regular floors. It may be safe to peek into any given floor or branch, but fully exploring can prove dangerous.&lt;br /&gt;
&lt;br /&gt;
You better have identified some potions by now and be ready to use them.&lt;br /&gt;
&lt;br /&gt;
Branch entrances listed in relative order of difficulty:&lt;br /&gt;
&lt;br /&gt;
* [[Graveyard]] leading to the [[Mausoleum]]: Relatively safe to explore, especially as a vampire.&lt;br /&gt;
* [[Library]] or [[Gallery]]: whichever comes first will have a staircase leading to the other.&lt;br /&gt;
* [[Pharmacopoeia]]: the first floor is fairly safe, but the boss on the second level can be super dangerous.&lt;br /&gt;
* [[Laboratory]]/[[Rafters]] leading to [[Workshop]]/[[Watchtower]]: you&amp;#039;ll get 2 randomly selected branches out of 4 in every game.&lt;br /&gt;
&lt;br /&gt;
== Late game ==&lt;br /&gt;
&lt;br /&gt;
Now might be a good time to backtrack to earlier branches if combat seems too dangerous up top. Check the hotel map to see if it&amp;#039;s a good time to revisit any chests or Hawkers.&lt;br /&gt;
&lt;br /&gt;
Eventually though, you&amp;#039;ll start running low on resources and you will have no choice but to go after the rings. You&amp;#039;ll need to form a strategy of when to tackle the highest floors and which branches you want to visit.&lt;br /&gt;
&lt;br /&gt;
Getting your first couple rings will be especially difficult, but once you have them you&amp;#039;ll be even more powerful. Pay careful attention to the types of rings you acquire. Specific ring resistances will benefit you more in certain locations.&lt;br /&gt;
&lt;br /&gt;
== Floor 10 ==&lt;br /&gt;
&lt;br /&gt;
Once you have 4 rings, you&amp;#039;re free to go to Floor 10.&lt;br /&gt;
&lt;br /&gt;
After talking to Fane, you&amp;#039;ll have to make an important decision. Regardless of your choice, remember this is the last part of the game. There&amp;#039;s no run back through the hotel and there are no more fights, so don&amp;#039;t be scared to utilize all of your saved equipment and abilities.&lt;br /&gt;
&lt;br /&gt;
== Extended late game ==&lt;br /&gt;
&lt;br /&gt;
If you want an extra challenge before visiting Fane, you can try to grab all 9 ring types. Clear all the main floors and then the harder branches.&lt;br /&gt;
&lt;br /&gt;
Your journey will eventually take you to the [[Underworld]]. To get there you have to go through the [[Grotto]], [[River]], and [[Maelstrom]]. Once you reach your destination, you&amp;#039;ll be confronted with 7 Day Demons and Ice Father and Fire Mother. If you survive that fight, you can keep descending infinitely. You will encounter one or more procedurally generated bosses on each Underworld floor. Keep in mind that the Underworld gets harder and harder the deeper you go!&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Walkthrough&amp;diff=283</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Walkthrough&amp;diff=283"/>
		<updated>2021-10-23T15:26:20Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: /* Early game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Krone Hotel contains 27 levels (10 main floors plus many side branches). Many of these levels are optional.&lt;br /&gt;
&lt;br /&gt;
You enter the hotel on Floor 1 and your goal is to reach Floor 10 and defeat Fane, the Exiled Vampire Prince. But before reaching him, you&amp;#039;ll need at least 4 magical rings. These rings can be acquired from branch bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample floor layout ==&lt;br /&gt;
&amp;#039;&amp;#039;The in-game hotel map accessible with &amp;#039;I&amp;#039;. The placement and existence of branches is random!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File: sample-layout.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Lower floors ==&lt;br /&gt;
Floors 1 &amp;amp; 2&lt;br /&gt;
&lt;br /&gt;
The first two floors are small and fairly safe. Your biggest danger might be the occasional Devourer or Field Viper.&lt;br /&gt;
&lt;br /&gt;
Eventually, you&amp;#039;ll zip through these early levels. There are no branches to be found here.&lt;br /&gt;
&lt;br /&gt;
== Early game ==&lt;br /&gt;
Floors 3-5&lt;br /&gt;
&lt;br /&gt;
Monsters start to get more dangerous here. Lapis Golems, Wolf Spiders, and Brawlers can be tough to deal with if you wander into a fight with them unprepared. By now you&amp;#039;ll have gained a few levels and hopefully grabbed a spell or two. You&amp;#039;ve probably turned vamp at least once by now and it won&amp;#039;t hurt to scout out parts of the floor in that form (watch out for sunlight though).&lt;br /&gt;
&lt;br /&gt;
At this stage, the earliest branches appear, but you might not be ready yet! Don&amp;#039;t feel obligated to enter them now or if you do enter, don&amp;#039;t hesitate to leave when things turn south.&lt;br /&gt;
&lt;br /&gt;
Branch entrances (order is random):&lt;br /&gt;
&lt;br /&gt;
Greenhouse &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Greenhouse]]&amp;#039;&amp;#039;&amp;#039; OR &amp;#039;&amp;#039;&amp;#039;[[Baths]]&amp;#039;&amp;#039;&amp;#039;: You might be able to quickly grab your first ring here, but the fight will be fairly hard if you do it immediately.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Grotto]]&amp;#039;&amp;#039;&amp;#039; OR &amp;#039;&amp;#039;&amp;#039;[[Sewers]]&amp;#039;&amp;#039;&amp;#039;: Good for some extra experience. Starting with the River this is definitely optional, late game content.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Hedge Maze]]&amp;#039;&amp;#039;&amp;#039; OR &amp;#039;&amp;#039;&amp;#039;[[Menagerie]]: Only worth popping into if you plan to clear part or all of the subsequent level ([[Hive]] or [[Ice House]] respectively), which you would do primarily for food and experience.&lt;br /&gt;
&lt;br /&gt;
== Mid game ==&lt;br /&gt;
Floors 6-9&lt;br /&gt;
&lt;br /&gt;
The top half of the hotel can be hellish. You&amp;#039;ll be dealing with Moroi, Solomonari, Nobles, Balaurs, and all sorts of nasty Golems.&lt;br /&gt;
&lt;br /&gt;
You should evaluate your character at this point to see where you&amp;#039;re struggling. Specific branches will help you shore up weaknesses: Mausoleum for gear, Pharmacopoeia for potions, Library for books, and Hive for food. Treat each level with care, even the high numbered regular floors. It may be safe to peek into any given floor or branch, but fully exploring can prove dangerous.&lt;br /&gt;
&lt;br /&gt;
You better have identified some potions by now and be ready to use them.&lt;br /&gt;
&lt;br /&gt;
Branch entrances listed in relative order of difficulty:&lt;br /&gt;
&lt;br /&gt;
* [[Graveyard]] leading to the [[Mausoleum]]: Relatively safe to explore, especially as a vampire.&lt;br /&gt;
* [[Library]] or [[Gallery]]: whichever comes first will have a staircase leading to the other.&lt;br /&gt;
* [[Pharmacopoeia]]: the first floor is fairly safe, but the boss on the second level can be super dangerous.&lt;br /&gt;
* [[Laboratory]]/[[Rafters]] leading to [[Workshop]]/[[Watchtower]]: you&amp;#039;ll get 2 randomly selected branches out of 4 in every game.&lt;br /&gt;
&lt;br /&gt;
== Late game ==&lt;br /&gt;
&lt;br /&gt;
Now might be a good time to backtrack to earlier branches if combat seems too dangerous up top. Check the hotel map to see if it&amp;#039;s a good time to revisit any chests or Hawkers.&lt;br /&gt;
&lt;br /&gt;
Eventually though, you&amp;#039;ll start running low on resources and you will have no choice but to go after the rings. You&amp;#039;ll need to form a strategy of when to tackle the highest floors and which branches you want to visit.&lt;br /&gt;
&lt;br /&gt;
Getting your first couple rings will be especially difficult, but once you have them you&amp;#039;ll be even more powerful. Pay careful attention to the types of rings you acquire. Specific ring resistances will benefit you more in certain locations.&lt;br /&gt;
&lt;br /&gt;
== Floor 10 ==&lt;br /&gt;
&lt;br /&gt;
Once you have 4 rings, you&amp;#039;re free to go to Floor 10.&lt;br /&gt;
&lt;br /&gt;
After talking to Fane, you&amp;#039;ll have to make an important decision. Regardless of your choice, remember this is the last part of the game. There&amp;#039;s no run back through the hotel and there are no more fights, so don&amp;#039;t be scared to utilize all of your saved equipment and abilities.&lt;br /&gt;
&lt;br /&gt;
== Extended late game ==&lt;br /&gt;
&lt;br /&gt;
If you want an extra challenge before visiting Fane, you can try to grab all 9 ring types. Clear all the main floors and then the harder branches.&lt;br /&gt;
&lt;br /&gt;
Your journey will eventually take you to the [[Underworld]]. To get there you have to go through the [[Grotto]], [[River]], and [[Maelstrom]]. Once you reach your destination, you&amp;#039;ll be confronted with 7 Day Demons and Ice Father and Fire Mother. If you survive that fight, you can keep descending infinitely. You will encounter one or more procedurally generated bosses on each Underworld floor. Keep in mind that the Underworld gets harder and harder the deeper you go!&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Walkthrough&amp;diff=282</id>
		<title>Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Walkthrough&amp;diff=282"/>
		<updated>2021-10-23T15:26:10Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: /* Early game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Golden Krone Hotel contains 27 levels (10 main floors plus many side branches). Many of these levels are optional.&lt;br /&gt;
&lt;br /&gt;
You enter the hotel on Floor 1 and your goal is to reach Floor 10 and defeat Fane, the Exiled Vampire Prince. But before reaching him, you&amp;#039;ll need at least 4 magical rings. These rings can be acquired from branch bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample floor layout ==&lt;br /&gt;
&amp;#039;&amp;#039;The in-game hotel map accessible with &amp;#039;I&amp;#039;. The placement and existence of branches is random!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File: sample-layout.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Lower floors ==&lt;br /&gt;
Floors 1 &amp;amp; 2&lt;br /&gt;
&lt;br /&gt;
The first two floors are small and fairly safe. Your biggest danger might be the occasional Devourer or Field Viper.&lt;br /&gt;
&lt;br /&gt;
Eventually, you&amp;#039;ll zip through these early levels. There are no branches to be found here.&lt;br /&gt;
&lt;br /&gt;
== Early game ==&lt;br /&gt;
Floors 3-5&lt;br /&gt;
&lt;br /&gt;
Monsters start to get more dangerous here. Lapis Golems, Wolf Spiders, and Brawlers can be tough to deal with if you wander into a fight with them unprepared. By now you&amp;#039;ll have gained a few levels and hopefully grabbed a spell or two. You&amp;#039;ve probably turned vamp at least once by now and it won&amp;#039;t hurt to scout out parts of the floor in that form (watch out for sunlight though).&lt;br /&gt;
&lt;br /&gt;
At this stage, the earliest branches appear, but you might not be ready yet! Don&amp;#039;t feel obligated to enter them now or if you do enter, don&amp;#039;t hesitate to leave when things turn south.&lt;br /&gt;
&lt;br /&gt;
Branch entrances (order is random):&lt;br /&gt;
&lt;br /&gt;
Greenhouse &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Greenhouse]]&amp;#039;&amp;#039;&amp;#039; OR &amp;#039;&amp;#039;&amp;#039;[[Baths]]&amp;#039;&amp;#039;&amp;#039;: You might be able to quickly grab your first ring here, but the fight will be fairly hard if you do it immediately.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Grotto]]&amp;#039;&amp;#039;&amp;#039; OR &amp;#039;&amp;#039;&amp;#039;[[SEWERS]]&amp;#039;&amp;#039;&amp;#039;: Good for some extra experience. Starting with the River this is definitely optional, late game content.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Hedge Maze]]&amp;#039;&amp;#039;&amp;#039; OR &amp;#039;&amp;#039;&amp;#039;[[Menager]]: Only worth popping into if you plan to clear part or all of the subsequent level ([[Hive]] or [[Ice House]] respectively), which you would do primarily for food and experience.&lt;br /&gt;
&lt;br /&gt;
== Mid game ==&lt;br /&gt;
Floors 6-9&lt;br /&gt;
&lt;br /&gt;
The top half of the hotel can be hellish. You&amp;#039;ll be dealing with Moroi, Solomonari, Nobles, Balaurs, and all sorts of nasty Golems.&lt;br /&gt;
&lt;br /&gt;
You should evaluate your character at this point to see where you&amp;#039;re struggling. Specific branches will help you shore up weaknesses: Mausoleum for gear, Pharmacopoeia for potions, Library for books, and Hive for food. Treat each level with care, even the high numbered regular floors. It may be safe to peek into any given floor or branch, but fully exploring can prove dangerous.&lt;br /&gt;
&lt;br /&gt;
You better have identified some potions by now and be ready to use them.&lt;br /&gt;
&lt;br /&gt;
Branch entrances listed in relative order of difficulty:&lt;br /&gt;
&lt;br /&gt;
* [[Graveyard]] leading to the [[Mausoleum]]: Relatively safe to explore, especially as a vampire.&lt;br /&gt;
* [[Library]] or [[Gallery]]: whichever comes first will have a staircase leading to the other.&lt;br /&gt;
* [[Pharmacopoeia]]: the first floor is fairly safe, but the boss on the second level can be super dangerous.&lt;br /&gt;
* [[Laboratory]]/[[Rafters]] leading to [[Workshop]]/[[Watchtower]]: you&amp;#039;ll get 2 randomly selected branches out of 4 in every game.&lt;br /&gt;
&lt;br /&gt;
== Late game ==&lt;br /&gt;
&lt;br /&gt;
Now might be a good time to backtrack to earlier branches if combat seems too dangerous up top. Check the hotel map to see if it&amp;#039;s a good time to revisit any chests or Hawkers.&lt;br /&gt;
&lt;br /&gt;
Eventually though, you&amp;#039;ll start running low on resources and you will have no choice but to go after the rings. You&amp;#039;ll need to form a strategy of when to tackle the highest floors and which branches you want to visit.&lt;br /&gt;
&lt;br /&gt;
Getting your first couple rings will be especially difficult, but once you have them you&amp;#039;ll be even more powerful. Pay careful attention to the types of rings you acquire. Specific ring resistances will benefit you more in certain locations.&lt;br /&gt;
&lt;br /&gt;
== Floor 10 ==&lt;br /&gt;
&lt;br /&gt;
Once you have 4 rings, you&amp;#039;re free to go to Floor 10.&lt;br /&gt;
&lt;br /&gt;
After talking to Fane, you&amp;#039;ll have to make an important decision. Regardless of your choice, remember this is the last part of the game. There&amp;#039;s no run back through the hotel and there are no more fights, so don&amp;#039;t be scared to utilize all of your saved equipment and abilities.&lt;br /&gt;
&lt;br /&gt;
== Extended late game ==&lt;br /&gt;
&lt;br /&gt;
If you want an extra challenge before visiting Fane, you can try to grab all 9 ring types. Clear all the main floors and then the harder branches.&lt;br /&gt;
&lt;br /&gt;
Your journey will eventually take you to the [[Underworld]]. To get there you have to go through the [[Grotto]], [[River]], and [[Maelstrom]]. Once you reach your destination, you&amp;#039;ll be confronted with 7 Day Demons and Ice Father and Fire Mother. If you survive that fight, you can keep descending infinitely. You will encounter one or more procedurally generated bosses on each Underworld floor. Keep in mind that the Underworld gets harder and harder the deeper you go!&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Sewers&amp;diff=281</id>
		<title>Sewers</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Sewers&amp;diff=281"/>
		<updated>2021-10-23T03:18:57Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: Created page with &amp;quot;The Sewers are accessible from Floors 3-5. The sewers lead to the River. The Sewers have a 50% chance of appearing each game.  In this branch you will find rats, bats, spi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sewers are accessible from Floors 3-5. The sewers lead to the [[River]]. The Sewers have a 50% chance of appearing each game.&lt;br /&gt;
&lt;br /&gt;
In this branch you will find rats, bats, spiders, snakes, and sludges.&lt;br /&gt;
&lt;br /&gt;
== Rat King ==&lt;br /&gt;
[[File: ratking.png]]&lt;br /&gt;
&lt;br /&gt;
Lurking in a dark room is the Rat King. This is a fairly easy optional boss (it drops no ring), but it is very fast. If you land a hit on the Rat King, it spawns a Rat Soldier. The main danger when fighting the Rat King is that its speed is likely to cause the Bleeding status. It can be much easier to fight this boss from range or as a vampire.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Baths&amp;diff=280</id>
		<title>Baths</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Baths&amp;diff=280"/>
		<updated>2021-10-23T02:43:44Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: Created page with &amp;quot;The Baths are accessible from Floors 3-5. This branch has a 50% chance of appearing each game.  The Baths contain magical drinking fountains that act as identified, one-time u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Baths are accessible from Floors 3-5. This branch has a 50% chance of appearing each game.&lt;br /&gt;
&lt;br /&gt;
The Baths contain magical drinking fountains that act as identified, one-time use potions.&lt;br /&gt;
&lt;br /&gt;
It should be fairly easy to avoid ordinary monsters here such as Sharks and Eels that are restricted to pools of water. Harpies may attack but only if you are already near another monster. The real danger comes when facing the bosses...&lt;br /&gt;
&lt;br /&gt;
== Rusalki ==&lt;br /&gt;
[[File: rusalki.png]]&lt;br /&gt;
&lt;br /&gt;
In one pool you will find four Rusalki. If you can hear &amp;#039;&amp;#039;and&amp;#039;&amp;#039; see a Rusalka, it will &amp;quot;entrance&amp;quot; you. Once entranced, you will involuntarily take 2 steps closer to the Rusalki pool for every other action you take.&lt;br /&gt;
&lt;br /&gt;
Each Rusalki is manageable on its own, but if they lure you in all four can attack you. If submerged, you&amp;#039;ll take a speed penalty as well. This fight is doubly dangerous for vampires because of water vulnerability.&lt;br /&gt;
&lt;br /&gt;
Potions of Silence, Blinding, or Clarity will prevent the effects of being entranced.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Main_Page&amp;diff=279</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Main_Page&amp;diff=279"/>
		<updated>2021-10-23T01:21:59Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Official Golden Krone Hotel Wiki ==&lt;br /&gt;
&lt;br /&gt;
Golden Krone Hotel is a gothic horror roguelike about playing as both human and vampire in every run.&lt;br /&gt;
&lt;br /&gt;
In many ways, GKH is more streamlined and accessible than other traditional roguelikes. You can get a good sense of the reasoning behind its approach in this [http://www.goldenkronehotel.com/wp/2017/06/01/things-i-hate-about-roguelikes-part-1-burden-of-knowledge/ series of blog posts]. A careful and observant player has a reasonable chance of learning everything they need to know within the game itself, at least enough for a &amp;quot;naive&amp;quot; strategy that is more than enough to win the game consistently. The game features a tutorial, hints, tooltips, and monster descriptions.&lt;br /&gt;
&lt;br /&gt;
This wiki is not strictly needed and you should be warned that &amp;#039;&amp;#039;&amp;#039;it contains spoilers&amp;#039;&amp;#039;&amp;#039;! However, it is being provided to explain some of the less obvious systems, precise stat calculations, and general strategies for those curious.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Score]]&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[4-way vs 8-way movement]]&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
* [[Hedge Maze]]&lt;br /&gt;
* [[Hive]]&lt;br /&gt;
* [[Menagerie]]&lt;br /&gt;
* [[Ice House]]&lt;br /&gt;
* [[Greenhouse]]&lt;br /&gt;
* [[Baths]]&lt;br /&gt;
* [[Grotto]]&lt;br /&gt;
* [[Sewers]]&lt;br /&gt;
* [[River]]&lt;br /&gt;
* [[Maelstrom]]&lt;br /&gt;
* [[Underworld]]&lt;br /&gt;
* [[Graveyard]]&lt;br /&gt;
* [[Mausoleum]]&lt;br /&gt;
* [[Pharmacopoeia]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Gallery]]&lt;br /&gt;
* [[Rafters]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Watchtower]]&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
* [[Potions]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Status effects]]&lt;br /&gt;
&lt;br /&gt;
== Golden Krone Hotel Links ==&lt;br /&gt;
* [//store.steampowered.com/app/497800 Steam]&lt;br /&gt;
* [//www.goldenkronehotel.com/ Website]&lt;br /&gt;
* [//www.goldenkronehotel.com/wp/ Dev blog]&lt;br /&gt;
* [//twitter.com/GoldenKroneGame Twitter]&lt;br /&gt;
* [//www.reddit.com/r/goldenkronehotel/ Subreddit]&lt;br /&gt;
* [//discordapp.com/invite/3dUQpke Discord]&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Ice_House&amp;diff=278</id>
		<title>Ice House</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Ice_House&amp;diff=278"/>
		<updated>2021-10-23T01:21:09Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: Created page with &amp;quot;The Ice House is accessible from the Menagerie.  Monsters here include ice casting Solomonari, Wolves, Polar Bears, Yetis, and Naiads.  The Ice House is a good source of a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ice House is accessible from the [[Menagerie]].&lt;br /&gt;
&lt;br /&gt;
Monsters here include ice casting Solomonari, Wolves, Polar Bears, Yetis, and Naiads.&lt;br /&gt;
&lt;br /&gt;
The Ice House is a good source of ale, which can be found in many small rooms. &lt;br /&gt;
&lt;br /&gt;
Navigating around the Ice House may be difficult due to the slippery ice. The cold temperatures will also cause ordinary water to damage you.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Grotto&amp;diff=277</id>
		<title>Grotto</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Grotto&amp;diff=277"/>
		<updated>2021-10-23T01:19:02Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Grotto is accessible from Floors 3-5. It leads to the [[River]]. It has a 50% chance of appearing each game.&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll find plenty of Vipers, Rats, and Eels. Even the occasional Mercenary or Grunt. The biggest danger here is finding a Crocodile.&lt;br /&gt;
&lt;br /&gt;
With ample blood bags and few torches, this branch is usually easier as a vampire. However, pools of water and sunlight dot the floor and sometimes make exploration difficult.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Greenhouse&amp;diff=276</id>
		<title>Greenhouse</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Greenhouse&amp;diff=276"/>
		<updated>2021-10-23T01:18:32Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Greenhouse is accessible from Floors 3-5. It has a 50% chance of appearing each game.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s a tiny branch and it doesn&amp;#039;t lead anywhere. The most notable thing about this branch is that, during the day, it&amp;#039;s flooded with sunlight. Who knew? The sunlight poses an existential threat to vampires, especially if caught unaware during sunrise.&lt;br /&gt;
&lt;br /&gt;
The Greenhouse is filled with Vipers, Toadstools, and Green Men. Green Men are &amp;#039;&amp;#039;very powerful&amp;#039;&amp;#039; when drenched in sunlight.&lt;br /&gt;
&lt;br /&gt;
== Varcolac ==&lt;br /&gt;
&lt;br /&gt;
[[File: varcolac.png]]&lt;br /&gt;
&lt;br /&gt;
During the day, the Varcolac is in his human form. But he is cursed to turn into a werewolf at night and in this form he is much stronger.&lt;br /&gt;
&lt;br /&gt;
The question is: what form should &amp;#039;&amp;#039;you&amp;#039;&amp;#039; be to confront him? Ideally you would fight him when he&amp;#039;s weaker, but you&amp;#039;d have to be vampire for that. Since the Varcolac is only human when the sun is out, you risk getting a serious sun burn. One option is to turn into a werewolf yourself if you have the ability to do so. In any case, this will probably be one of the easier boss battles. Do not try to fight the Varcolac during a full moon!&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Hedge_Maze&amp;diff=275</id>
		<title>Hedge Maze</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Hedge_Maze&amp;diff=275"/>
		<updated>2021-10-23T01:18:19Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Hedge Maze is accessible from Floors 3-5. It leads to the [[Hive]]. It has a 50% chance of appearing each game.&lt;br /&gt;
&lt;br /&gt;
There are a few tricks to navigating the maze. A Revealing Essence potion will come in handy. Some of the hedges are destructible but you can only burn them and not cut through them. The maze is not particularly large and you can usually find the [[Hive]] entrance quickly. Besides a statue and a couple Bees there is nothing else to find on this branch.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Hive&amp;diff=274</id>
		<title>Hive</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Hive&amp;diff=274"/>
		<updated>2021-10-23T01:18:02Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accessible from the [[Hedge Maze]]. It has a 50% chance of appearing each game.&lt;br /&gt;
&lt;br /&gt;
The Hive is an excellent source of Honey. The honeycomb chambers of the Hive are guarded by Bees, Killer Bees, and the Queen Bee.&lt;br /&gt;
&lt;br /&gt;
== Queen Bee ==&lt;br /&gt;
[[File: queen-bee.png]]&lt;br /&gt;
&lt;br /&gt;
The Queen Bee creates larvae which turn into either Bees or Killer Bees after a few turns. Her attack can cause heavy poison. The Queen Bee is the one boss that does not drop a ring.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Main_Page&amp;diff=273</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Main_Page&amp;diff=273"/>
		<updated>2021-10-23T01:15:20Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: /* Branches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Official Golden Krone Hotel Wiki ==&lt;br /&gt;
&lt;br /&gt;
Golden Krone Hotel is a gothic horror roguelike about playing as both human and vampire in every run.&lt;br /&gt;
&lt;br /&gt;
In many ways, GKH is more streamlined and accessible than other traditional roguelikes. You can get a good sense of the reasoning behind its approach in this [http://www.goldenkronehotel.com/wp/2017/06/01/things-i-hate-about-roguelikes-part-1-burden-of-knowledge/ series of blog posts]. A careful and observant player has a reasonable chance of learning everything they need to know within the game itself, at least enough for a &amp;quot;naive&amp;quot; strategy that is more than enough to win the game consistently. The game features a tutorial, hints, tooltips, and monster descriptions.&lt;br /&gt;
&lt;br /&gt;
This wiki is not strictly needed and you should be warned that &amp;#039;&amp;#039;&amp;#039;it contains spoilers&amp;#039;&amp;#039;&amp;#039;! However, it is being provided to explain some of the less obvious systems, precise stat calculations, and general strategies for those curious.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Score]]&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[4-way vs 8-way movement]]&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
* [[Hedge Maze]]&lt;br /&gt;
* [[Hive]]&lt;br /&gt;
* [[Greenhouse]]&lt;br /&gt;
* [[Grotto]]&lt;br /&gt;
* [[River]]&lt;br /&gt;
* [[Maelstrom]]&lt;br /&gt;
* [[Underworld]]&lt;br /&gt;
* [[Graveyard]]&lt;br /&gt;
* [[Mausoleum]]&lt;br /&gt;
* [[Pharmacopoeia]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Gallery]]&lt;br /&gt;
* [[Rafters]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Watchtower]]&lt;br /&gt;
* [[Menagerie]]&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
* [[Potions]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Status effects]]&lt;br /&gt;
&lt;br /&gt;
== Golden Krone Hotel Links ==&lt;br /&gt;
* [//store.steampowered.com/app/497800 Steam]&lt;br /&gt;
* [//www.goldenkronehotel.com/ Website]&lt;br /&gt;
* [//www.goldenkronehotel.com/wp/ Dev blog]&lt;br /&gt;
* [//twitter.com/GoldenKroneGame Twitter]&lt;br /&gt;
* [//www.reddit.com/r/goldenkronehotel/ Subreddit]&lt;br /&gt;
* [//discordapp.com/invite/3dUQpke Discord]&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Menagerie&amp;diff=272</id>
		<title>Menagerie</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Menagerie&amp;diff=272"/>
		<updated>2021-10-22T19:17:41Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Menagerie is accessible from Floors 3-5. It leads to the [[Ice House]].&lt;br /&gt;
&lt;br /&gt;
Since the staircase to the Ice House is surrounded by a gate that only opens from the inside, it&amp;#039;s not immediately obvious how to enter. You can either BOMB the walls/gates surrounding the staircase of simply fall into a pit in the Menagerie&amp;#039;s ice display. Falling through a pit is slightly dangerous: you can take a little bit of damage and also end up in a random location of the Ice House. Be ready for a fight.&lt;br /&gt;
&lt;br /&gt;
The menagerie contains exotic beasts like tigers, monkeys, elephants, and others.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Menagerie&amp;diff=271</id>
		<title>Menagerie</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Menagerie&amp;diff=271"/>
		<updated>2021-10-22T13:36:11Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Menagerie is accessible from Floors 3-5. It leads to the [Ice House](Ice House).&lt;br /&gt;
&lt;br /&gt;
Since the staircase to the Ice House is surrounded by a gate that only opens from the inside, it&amp;#039;s not immediately obvious how to enter. You can either BOMB the walls/gates surrounding the staircase of simply fall into a pit in the Menagerie&amp;#039;s ice display. Falling through a pit is slightly dangerous: you can take a little bit of damage and also end up in a random location of the Ice House. Be ready for a fight.&lt;br /&gt;
&lt;br /&gt;
The menagerie contains exotic beasts like tigers, monkeys, elephants, and others.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Menagerie&amp;diff=270</id>
		<title>Menagerie</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Menagerie&amp;diff=270"/>
		<updated>2021-10-22T13:35:48Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: Created page with &amp;quot;The Menagerie is accessible from Floors 3-5. It leads to the [Ice House].  Since the staircase to the Ice House is surrounded by a gate that only opens from the inside, it&amp;#039;s n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Menagerie is accessible from Floors 3-5. It leads to the [Ice House].&lt;br /&gt;
&lt;br /&gt;
Since the staircase to the Ice House is surrounded by a gate that only opens from the inside, it&amp;#039;s not immediately obvious how to enter. You can either BOMB the walls/gates surrounding the staircase of simply fall into a pit in the Menagerie&amp;#039;s ice display. Falling through a pit is slightly dangerous: you can take a little bit of damage and also end up in a random location of the Ice House. Be ready for a fight.&lt;br /&gt;
&lt;br /&gt;
The menagerie contains exotic beasts like tigers, monkeys, elephants, and others.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=269</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=269"/>
		<updated>2021-10-22T13:30:42Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vampires ==&lt;br /&gt;
Vampires are fast and strong fighters, but they have two big weaknesses: sunlight and water. If vampires step over blood, they will drink it to gain health. You can quickly de-escalate a fight with vampires by using a Blood potion and turning vamp yourself. &lt;br /&gt;
&lt;br /&gt;
[[File:grunt.png]] &amp;#039;&amp;#039;&amp;#039;Grunt&amp;#039;&amp;#039;&amp;#039;: One of the lowliest enemies in the game, but fast.&lt;br /&gt;
&lt;br /&gt;
[[File:devourer.png]] &amp;#039;&amp;#039;&amp;#039;Devourer&amp;#039;&amp;#039;&amp;#039;: Teleports to and immediately drinks blood to heal.&lt;br /&gt;
&lt;br /&gt;
[[File:hawker.png]] &amp;#039;&amp;#039;&amp;#039;Hawker&amp;#039;&amp;#039;&amp;#039;: Functions as a shop and is not aggressive (in previous versions, Hawkers had the same aggro mechanics as other vampires).&lt;br /&gt;
&lt;br /&gt;
[[File:brawler.png]] &amp;#039;&amp;#039;&amp;#039;Brawler&amp;#039;&amp;#039;&amp;#039;: Lumbering vampires that can throw you one tile. &lt;br /&gt;
&lt;br /&gt;
[[File:knight.png]] &amp;#039;&amp;#039;&amp;#039;Knight&amp;#039;&amp;#039;&amp;#039;: A vampire with very high resistances which is most easily killed by sunlight.&lt;br /&gt;
&lt;br /&gt;
[[File:noble.png]] &amp;#039;&amp;#039;&amp;#039;Noble&amp;#039;&amp;#039;&amp;#039;: A high level vampire that will go out of its way to move to blood tiles in the middle of combat to heal.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Humans are fairly slow and weak, but they cast powerful magic. Like most enemies, humans cannot see in the dark. Drinking a Soul Elixir around humans will instantly make them friendly to you.&lt;br /&gt;
&lt;br /&gt;
[[File: mercenary.png]] &amp;#039;&amp;#039;&amp;#039;Mercenary&amp;#039;&amp;#039;&amp;#039;: The weakest human opponent. Casts one of the following Level 1 spells: FIRESTORM, ICE or SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: marauder.png]] &amp;#039;&amp;#039;&amp;#039;Marauder&amp;#039;&amp;#039;&amp;#039;: A stronger and more durable version of the Mercenary. Casts the same Level 1 spells, but with a higher cast rate than Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File: hunter.png]] &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;&amp;#039;&amp;#039;: A mid level human that casts ENRAGE.&lt;br /&gt;
&lt;br /&gt;
[[File: artificer.png]] &amp;#039;&amp;#039;&amp;#039;Artificer&amp;#039;&amp;#039;&amp;#039;: The only human that can become aggressive against human players (if you attack their golems). They can create golems and buff them.&lt;br /&gt;
&lt;br /&gt;
[[File: solomonar.png]] &amp;#039;&amp;#039;&amp;#039;Solomonar&amp;#039;&amp;#039;&amp;#039;: A dangerous wizard who casts Level 3 spells. They always know the Glow spell, but also one of the following (which is denoted by their robe color): FIRESTORM, ICE, SHOCK, or HEAL.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:lapis-golem.png]] &amp;#039;&amp;#039;&amp;#039;Lapis Golem&amp;#039;&amp;#039;&amp;#039;: A basic golem made of lapis lazuli that can prove to be deadly early on if underestimated.&lt;br /&gt;
&lt;br /&gt;
[[File:sunstone-golem.png]] &amp;#039;&amp;#039;&amp;#039;Sunstone Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.&lt;br /&gt;
&lt;br /&gt;
[[File:ice-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ice Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.&lt;br /&gt;
&lt;br /&gt;
[[File:electric-golem.png]] &amp;#039;&amp;#039;&amp;#039;Electric Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ELECTRIC damage and casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File:ruby-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ruby Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of ruby which is far stronger than all others.&lt;br /&gt;
&lt;br /&gt;
[[File:magma-golem.png]] &amp;#039;&amp;#039;&amp;#039;Magma Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.&lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Fungi ==&lt;br /&gt;
&lt;br /&gt;
These enemies are generally not threats, but they have a few tricks up their sleeves. They do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:green-man.png]] &amp;#039;&amp;#039;&amp;#039;Green Man&amp;#039;&amp;#039;&amp;#039;: A half man, half plant. When hit by SUNLIGHT (which heals them) they grow much stronger. Green Men turn into Husks upon death from which a Red, Blue, or Green Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:elder-greenman.png]] &amp;#039;&amp;#039;&amp;#039;Elder Green Man&amp;#039;&amp;#039;&amp;#039;: A high level Green Man. Turns into a Death Husk upon death from which a Death Cap Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Blue Toadstool&amp;#039;&amp;#039;&amp;#039;: Toadstools only move at night, but they are always active. Blue ones cast a MIASMA that causes delusion.&lt;br /&gt;
&lt;br /&gt;
[[File:red-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Red Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes confusion.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Yellow Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes poison.&lt;br /&gt;
&lt;br /&gt;
[[File:deathcap-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Death Cap Toadstool&amp;#039;&amp;#039;&amp;#039;: Stronger than other Toadstools. Casts a MIASMA that causes heavy poison.&lt;br /&gt;
&lt;br /&gt;
== Beasts ==&lt;br /&gt;
The hotel is crawling with all sorts of hostile beasts. Many do POISON damage and most are good sources of blood.&lt;br /&gt;
&lt;br /&gt;
[[File: bat.png]] &amp;#039;&amp;#039;&amp;#039;Bat&amp;#039;&amp;#039;&amp;#039;: Bats are more annoying than else. They flitter around you with weak, but fast attacks. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: toad.png]] &amp;#039;&amp;#039;&amp;#039;Toad&amp;#039;&amp;#039;&amp;#039;: Toads jump around randomly and attack you with their tongue from 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
[[File: poisontoad.png]] &amp;#039;&amp;#039;&amp;#039;Poison Toad&amp;#039;&amp;#039;&amp;#039;: A toad this is sometimes poisonous.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf.png]] &amp;#039;&amp;#039;&amp;#039;Wolf&amp;#039;&amp;#039;&amp;#039;: Wolves are not particularly strong, but they usually travel in packs. Wolves are friendly to you when you have Lycanthropy.&lt;br /&gt;
&lt;br /&gt;
[[File: bee.png]] &amp;#039;&amp;#039;&amp;#039;Bee&amp;#039;&amp;#039;&amp;#039;: Much like the bat, Bees can be hard to hit. They will try to poison you and if they do, they die immediately. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: killer-bee.png]] &amp;#039;&amp;#039;&amp;#039;Killer Bee&amp;#039;&amp;#039;&amp;#039;: A much more aggressive type of bee, but this one doesn&amp;#039;t lose its stinger. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: baby-spider.png]] &amp;#039;&amp;#039;&amp;#039;Baby Spider&amp;#039;&amp;#039;&amp;#039;: On its own, a harmless little spider. Its poison can stun you, however.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf-spider.png]] &amp;#039;&amp;#039;&amp;#039;Wolf Spider&amp;#039;&amp;#039;&amp;#039;: A huge spider that explodes into Baby Spiders upon death.&lt;br /&gt;
&lt;br /&gt;
[[File: field-viper.png]] &amp;#039;&amp;#039;&amp;#039;Field Viper&amp;#039;&amp;#039;&amp;#039;: Vipers are extremely fast and can sense your movements, even around corners. They do POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: sand-viper.png]] &amp;#039;&amp;#039;&amp;#039;Sand Viper&amp;#039;&amp;#039;&amp;#039;: A deadlier version of the Field Viper.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-soldier.png]] &amp;#039;&amp;#039;&amp;#039;Rat Soldier&amp;#039;&amp;#039;&amp;#039;: One of the weakest enemies. A safe way to get blood for vampires.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-assassin.png]] &amp;#039;&amp;#039;&amp;#039;Rat Assassin&amp;#039;&amp;#039;&amp;#039;: A mid level enemy that also does POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: eel.png]] &amp;#039;&amp;#039;&amp;#039;Eel&amp;#039;&amp;#039;&amp;#039;: An aquatic enemy that casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: crocodile.png]] &amp;#039;&amp;#039;&amp;#039;Crocodile&amp;#039;&amp;#039;&amp;#039;: Crocodiles are huge monsters that are easy to escape from on land. Be careful around water though! They can drag you into water where they get a speed boost and you get a speed penalty.&lt;br /&gt;
&lt;br /&gt;
[[File: lavacroc.png]] &amp;#039;&amp;#039;&amp;#039;Lava Croc&amp;#039;&amp;#039;&amp;#039;: A variant of the ordinary crocodile that is immune to fire and will try to pull you into lava.&lt;br /&gt;
&lt;br /&gt;
[[File: shark.png]] &amp;#039;&amp;#039;&amp;#039;Shark&amp;#039;&amp;#039;&amp;#039;: Sharks are very, very fast and dangerous if you meet them in water.&lt;br /&gt;
&lt;br /&gt;
[[File: monkey.png]] &amp;#039;&amp;#039;&amp;#039;Monkey&amp;#039;&amp;#039;&amp;#039;: Monkeys try to steal a potion and then hop away.&lt;br /&gt;
&lt;br /&gt;
[[File: tiger.png]] &amp;#039;&amp;#039;&amp;#039;Tiger&amp;#039;&amp;#039;&amp;#039;: Tigers will leap next to and attack the player simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: polarbear.png]] &amp;#039;&amp;#039;&amp;#039;Polar Bear&amp;#039;&amp;#039;&amp;#039;: Polar bears are fast in water and graceful on ice.&lt;br /&gt;
&lt;br /&gt;
[[File: yeti.png]] &amp;#039;&amp;#039;&amp;#039;Yeti&amp;#039;&amp;#039;&amp;#039;: A somewhat slow monster that throws snowballs.&lt;br /&gt;
&lt;br /&gt;
[[File: elephant.png]] &amp;#039;&amp;#039;&amp;#039;Elephant&amp;#039;&amp;#039;&amp;#039;: Elephants will trample the player, pushing them and dealing massive damage if the player is against a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
[[File: goblin.png]] &amp;#039;&amp;#039;&amp;#039;Goblin&amp;#039;&amp;#039;&amp;#039;: Neither fast nor strong, Goblins are one of the least threatening enemies in the hotel.&lt;br /&gt;
&lt;br /&gt;
[[File: goblin-anarchists.png]] &amp;#039;&amp;#039;&amp;#039;Goblin Anarchists&amp;#039;&amp;#039;&amp;#039;: They explode upon death or even randomly when next to you. Best killed from a distance.&lt;br /&gt;
&lt;br /&gt;
[[File: moroi.png]] &amp;#039;&amp;#039;&amp;#039;Moroi&amp;#039;&amp;#039;&amp;#039;: An extremely dangerous foe that darkens the area around it and performs PSYCHIC attacks from a distance. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gorgon.png]] &amp;#039;&amp;#039;&amp;#039;Gorgon&amp;#039;&amp;#039;&amp;#039;: Their GAZE turns you into stone, so they can BLAST you.&lt;br /&gt;
&lt;br /&gt;
[[File: skeleton.png]] &amp;#039;&amp;#039;&amp;#039;Skeleton&amp;#039;&amp;#039;&amp;#039;: A small skeleton that is somewhat vulnerable to BLAST.&lt;br /&gt;
&lt;br /&gt;
[[File: greater-skeleton.png]] &amp;#039;&amp;#039;&amp;#039;Greater Skeleton&amp;#039;&amp;#039;&amp;#039;: Turns into bones when destroyed, which will quickly respawn as a Skeleton.&lt;br /&gt;
&lt;br /&gt;
[[File: balaur.png]] &amp;#039;&amp;#039;&amp;#039;Balaur&amp;#039;&amp;#039;&amp;#039;: The fastest enemy around. If they catch you, you are very likely doomed, but luckily they can only see in darkness.&lt;br /&gt;
&lt;br /&gt;
[[File: prismatic-mass.png]] &amp;#039;&amp;#039;&amp;#039;Prismatic Mass&amp;#039;&amp;#039;&amp;#039;: Every attack is a random damage type. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: naiad.png]] &amp;#039;&amp;#039;&amp;#039;Naiad&amp;#039;&amp;#039;&amp;#039;:  Water spirit that wields a deadly combo of TEMPEST and GLACIATE. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gargoyle.png]] &amp;#039;&amp;#039;&amp;#039;Gargoyle&amp;#039;&amp;#039;&amp;#039;: A flying enemy that turns &amp;#039;&amp;#039;itself&amp;#039;&amp;#039; into stone.&lt;br /&gt;
&lt;br /&gt;
[[File: harpy.png]] &amp;#039;&amp;#039;&amp;#039;Harpy&amp;#039;&amp;#039;&amp;#039;: A fast, flying enemy that will only fight you if other enemies are nearby.&lt;br /&gt;
&lt;br /&gt;
[[File: bigsludge.png]] &amp;#039;&amp;#039;&amp;#039;Big Sludge&amp;#039;&amp;#039;&amp;#039;: Sludges leave behind toxic sludge piles that explode into poison when stepped on. Big Sludges split when they have less than 2/3 hp.&lt;br /&gt;
&lt;br /&gt;
[[File: mediumsludge.png]] &amp;#039;&amp;#039;&amp;#039;Medium Sludge&amp;#039;&amp;#039;&amp;#039;: Medium Sludges split when they have less than 2/3 hp.&lt;br /&gt;
&lt;br /&gt;
[[File: smallsludge.png]] &amp;#039;&amp;#039;&amp;#039;Small Sludge&amp;#039;&amp;#039;&amp;#039;: A weak sludge that cannot be split further.&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
Demons are the strongest regular enemies in the game. When they bleed, they bleed Demon Blood which heals vampires (even overhealing them) and grants them demonic abilities.&lt;br /&gt;
&lt;br /&gt;
[[File: imp.png]] &amp;#039;&amp;#039;&amp;#039;Imp&amp;#039;&amp;#039;&amp;#039;:  The weakest of the demons and the only one to be found outside of the underworld. Deals FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-bat.png]] &amp;#039;&amp;#039;&amp;#039;Demon Bat&amp;#039;&amp;#039;&amp;#039;: A demonic version of an ordinary bat. They can drain health when attacking. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-toad.png]] &amp;#039;&amp;#039;&amp;#039;Demon Toad&amp;#039;&amp;#039;&amp;#039;:  A demonic version of an ordinary toad. Attacks with FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-viper.png]] &amp;#039;&amp;#039;&amp;#039;Demon Viper&amp;#039;&amp;#039;&amp;#039;:  A demonic viper whose attack causes poison, confusion, and delusion simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-ghoul.png]] &amp;#039;&amp;#039;&amp;#039;Demon Ghoul&amp;#039;&amp;#039;&amp;#039;:   A demonic spirit who normally leaves you alone, but will attack when you&amp;#039;re under full health. Deal PSYCHIC damage.&lt;br /&gt;
&lt;br /&gt;
[[File: steel-demon.png]] &amp;#039;&amp;#039;&amp;#039;Steel Demon&amp;#039;&amp;#039;&amp;#039;:  This demon hits really hard and does not bleed.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=268</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=268"/>
		<updated>2021-10-22T13:30:27Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vampires ==&lt;br /&gt;
Vampires are fast and strong fighters, but they have two big weaknesses: sunlight and water. If vampires step over blood, they will drink it to gain health. You can quickly de-escalate a fight with vampires by using a Blood potion and turning vamp yourself. &lt;br /&gt;
&lt;br /&gt;
[[File:grunt.png]] &amp;#039;&amp;#039;&amp;#039;Grunt&amp;#039;&amp;#039;&amp;#039;: One of the lowliest enemies in the game, but fast.&lt;br /&gt;
&lt;br /&gt;
[[File:devourer.png]] &amp;#039;&amp;#039;&amp;#039;Devourer&amp;#039;&amp;#039;&amp;#039;: Teleports to and immediately drinks blood to heal.&lt;br /&gt;
&lt;br /&gt;
[[File:hawker.png]] &amp;#039;&amp;#039;&amp;#039;Hawker&amp;#039;&amp;#039;&amp;#039;: Functions as a shop and is not aggressive (in previous versions, Hawkers had the same aggro mechanics as other vampires).&lt;br /&gt;
&lt;br /&gt;
[[File:brawler.png]] &amp;#039;&amp;#039;&amp;#039;Brawler&amp;#039;&amp;#039;&amp;#039;: Lumbering vampires that can throw you one tile. &lt;br /&gt;
&lt;br /&gt;
[[File:knight.png]] &amp;#039;&amp;#039;&amp;#039;Knight&amp;#039;&amp;#039;&amp;#039;: A vampire with very high resistances which is most easily killed by sunlight.&lt;br /&gt;
&lt;br /&gt;
[[File:noble.png]] &amp;#039;&amp;#039;&amp;#039;Noble&amp;#039;&amp;#039;&amp;#039;: A high level vampire that will go out of its way to move to blood tiles in the middle of combat to heal.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Humans are fairly slow and weak, but they cast powerful magic. Like most enemies, humans cannot see in the dark. Drinking a Soul Elixir around humans will instantly make them friendly to you.&lt;br /&gt;
&lt;br /&gt;
[[File: mercenary.png]] &amp;#039;&amp;#039;&amp;#039;Mercenary&amp;#039;&amp;#039;&amp;#039;: The weakest human opponent. Casts one of the following Level 1 spells: FIRESTORM, ICE or SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: marauder.png]] &amp;#039;&amp;#039;&amp;#039;Marauder&amp;#039;&amp;#039;&amp;#039;: A stronger and more durable version of the Mercenary. Casts the same Level 1 spells, but with a higher cast rate than Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File: hunter.png]] &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;&amp;#039;&amp;#039;: A mid level human that casts ENRAGE.&lt;br /&gt;
&lt;br /&gt;
[[File: artificer.png]] &amp;#039;&amp;#039;&amp;#039;Artificer&amp;#039;&amp;#039;&amp;#039;: The only human that can become aggressive against human players (if you attack their golems). They can create golems and buff them.&lt;br /&gt;
&lt;br /&gt;
[[File: solomonar.png]] &amp;#039;&amp;#039;&amp;#039;Solomonar&amp;#039;&amp;#039;&amp;#039;: A dangerous wizard who casts Level 3 spells. They always know the Glow spell, but also one of the following (which is denoted by their robe color): FIRESTORM, ICE, SHOCK, or HEAL.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:lapis-golem.png]] &amp;#039;&amp;#039;&amp;#039;Lapis Golem&amp;#039;&amp;#039;&amp;#039;: A basic golem made of lapis lazuli that can prove to be deadly early on if underestimated.&lt;br /&gt;
&lt;br /&gt;
[[File:sunstone-golem.png]] &amp;#039;&amp;#039;&amp;#039;Sunstone Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.&lt;br /&gt;
&lt;br /&gt;
[[File:ice-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ice Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.&lt;br /&gt;
&lt;br /&gt;
[[File:electric-golem.png]] &amp;#039;&amp;#039;&amp;#039;Electric Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ELECTRIC damage and casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File:ruby-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ruby Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of ruby which is far stronger than all others.&lt;br /&gt;
&lt;br /&gt;
[[File:magma-golem.png]] &amp;#039;&amp;#039;&amp;#039;Magma Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.&lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Fungi ==&lt;br /&gt;
&lt;br /&gt;
These enemies are generally not threats, but they have a few tricks up their sleeves. They do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:green-man.png]] &amp;#039;&amp;#039;&amp;#039;Green Man&amp;#039;&amp;#039;&amp;#039;: A half man, half plant. When hit by SUNLIGHT (which heals them) they grow much stronger. Green Men turn into Husks upon death from which a Red, Blue, or Green Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:elder-greenman.png]] &amp;#039;&amp;#039;&amp;#039;Elder Green Man&amp;#039;&amp;#039;&amp;#039;: A high level Green Man. Turns into a Death Husk upon death from which a Death Cap Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Blue Toadstool&amp;#039;&amp;#039;&amp;#039;: Toadstools only move at night, but they are always active. Blue ones cast a MIASMA that causes delusion.&lt;br /&gt;
&lt;br /&gt;
[[File:red-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Red Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes confusion.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Yellow Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes poison.&lt;br /&gt;
&lt;br /&gt;
[[File:deathcap-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Death Cap Toadstool&amp;#039;&amp;#039;&amp;#039;: Stronger than other Toadstools. Casts a MIASMA that causes heavy poison.&lt;br /&gt;
&lt;br /&gt;
== Beasts ==&lt;br /&gt;
The hotel is crawling with all sorts of hostile beasts. Many do POISON damage and most are good sources of blood.&lt;br /&gt;
&lt;br /&gt;
[[File: bat.png]] &amp;#039;&amp;#039;&amp;#039;Bat&amp;#039;&amp;#039;&amp;#039;: Bats are more annoying than else. They flitter around you with weak, but fast attacks. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: toad.png]] &amp;#039;&amp;#039;&amp;#039;Toad&amp;#039;&amp;#039;&amp;#039;: Toads jump around randomly and attack you with their tongue from 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
[[File: poisontoad.png]] &amp;#039;&amp;#039;&amp;#039;Poison Toad&amp;#039;&amp;#039;&amp;#039;: A toad this is sometimes poisonous.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf.png]] &amp;#039;&amp;#039;&amp;#039;Wolf&amp;#039;&amp;#039;&amp;#039;: Wolves are not particularly strong, but they usually travel in packs. Wolves are friendly to you when you have Lycanthropy.&lt;br /&gt;
&lt;br /&gt;
[[File: bee.png]] &amp;#039;&amp;#039;&amp;#039;Bee&amp;#039;&amp;#039;&amp;#039;: Much like the bat, Bees can be hard to hit. They will try to poison you and if they do, they die immediately. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: killer-bee.png]] &amp;#039;&amp;#039;&amp;#039;Killer Bee&amp;#039;&amp;#039;&amp;#039;: A much more aggressive type of bee, but this one doesn&amp;#039;t lose its stinger. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: baby-spider.png]] &amp;#039;&amp;#039;&amp;#039;Baby Spider&amp;#039;&amp;#039;&amp;#039;: On its own, a harmless little spider. Its poison can stun you, however.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf-spider.png]] &amp;#039;&amp;#039;&amp;#039;Wolf Spider&amp;#039;&amp;#039;&amp;#039;: A huge spider that explodes into Baby Spiders upon death.&lt;br /&gt;
&lt;br /&gt;
[[File: field-viper.png]] &amp;#039;&amp;#039;&amp;#039;Field Viper&amp;#039;&amp;#039;&amp;#039;: Vipers are extremely fast and can sense your movements, even around corners. They do POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: sand-viper.png]] &amp;#039;&amp;#039;&amp;#039;Sand Viper&amp;#039;&amp;#039;&amp;#039;: A deadlier version of the Field Viper.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-soldier.png]] &amp;#039;&amp;#039;&amp;#039;Rat Soldier&amp;#039;&amp;#039;&amp;#039;: One of the weakest enemies. A safe way to get blood for vampires.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-assassin.png]] &amp;#039;&amp;#039;&amp;#039;Rat Assassin&amp;#039;&amp;#039;&amp;#039;: A mid level enemy that also does POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: eel.png]] &amp;#039;&amp;#039;&amp;#039;Eel&amp;#039;&amp;#039;&amp;#039;: An aquatic enemy that casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: crocodile.png]] &amp;#039;&amp;#039;&amp;#039;Crocodile&amp;#039;&amp;#039;&amp;#039;: Crocodiles are huge monsters that are easy to escape from on land. Be careful around water though! They can drag you into water where they get a speed boost and you get a speed penalty.&lt;br /&gt;
&lt;br /&gt;
[[File: lavacroc.png]] &amp;#039;&amp;#039;&amp;#039;Lava Croc&amp;#039;&amp;#039;&amp;#039;: A variant of the ordinary crocodile that is immune to fire and will try to pull you into lava.&lt;br /&gt;
&lt;br /&gt;
[[File: shark.png]] &amp;#039;&amp;#039;&amp;#039;Shark&amp;#039;&amp;#039;&amp;#039;: Sharks are very, very fast and dangerous if you meet them in water.&lt;br /&gt;
&lt;br /&gt;
[[File: monkey.png]] &amp;#039;&amp;#039;&amp;#039;Monkey&amp;#039;&amp;#039;&amp;#039;: Monkeys try to steal a potion and then hop away.&lt;br /&gt;
&lt;br /&gt;
[[File: tiger.png]] &amp;#039;&amp;#039;&amp;#039;Tiger&amp;#039;&amp;#039;&amp;#039;: Tigers will leap next to and attack the player simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: polarbear.png]] &amp;#039;&amp;#039;&amp;#039;Polar Bear&amp;#039;&amp;#039;&amp;#039;: Polar bears are fast in water and graceful on ice.&lt;br /&gt;
&lt;br /&gt;
[[File: yeti.png]] &amp;#039;&amp;#039;&amp;#039;Yeti&amp;#039;&amp;#039;&amp;#039;: A somewhat slow monster that throws snowballs.&lt;br /&gt;
&lt;br /&gt;
[[File: elephant.png]] &amp;#039;&amp;#039;&amp;#039;Elephant&amp;#039;&amp;#039;&amp;#039;: Elephants will trample the player, pushing them and dealing massive damage if the player is against a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
[[File: goblin.png]] &amp;#039;&amp;#039;&amp;#039;Goblin&amp;#039;&amp;#039;&amp;#039;: Neither fast nor strong, Goblins are one of the least threatening enemies in the hotel.&lt;br /&gt;
&lt;br /&gt;
[[File: goblin-anarchists.png]] &amp;#039;&amp;#039;&amp;#039;Goblin Anarchists&amp;#039;&amp;#039;&amp;#039;: They explode upon death or even randomly when next to you. Best killed from a distance.&lt;br /&gt;
&lt;br /&gt;
[[File: moroi.png]] &amp;#039;&amp;#039;&amp;#039;Moroi&amp;#039;&amp;#039;&amp;#039;: An extremely dangerous foe that darkens the area around it and performs PSYCHIC attacks from a distance. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gorgon.png]] &amp;#039;&amp;#039;&amp;#039;Gorgon&amp;#039;&amp;#039;&amp;#039;: Their GAZE turns you into stone, so they can BLAST you.&lt;br /&gt;
&lt;br /&gt;
[[File: skeleton.png]] &amp;#039;&amp;#039;&amp;#039;Skeleton&amp;#039;&amp;#039;&amp;#039;: A small skeleton that is somewhat vulnerable to BLAST.&lt;br /&gt;
&lt;br /&gt;
[[File: greater-skeleton.png]] &amp;#039;&amp;#039;&amp;#039;GreaterSkeleton&amp;#039;&amp;#039;&amp;#039;: Turns into bones when destroyed, which will quickly respawn as a Skeleton.&lt;br /&gt;
&lt;br /&gt;
[[File: balaur.png]] &amp;#039;&amp;#039;&amp;#039;Balaur&amp;#039;&amp;#039;&amp;#039;: The fastest enemy around. If they catch you, you are very likely doomed, but luckily they can only see in darkness.&lt;br /&gt;
&lt;br /&gt;
[[File: prismatic-mass.png]] &amp;#039;&amp;#039;&amp;#039;Prismatic Mass&amp;#039;&amp;#039;&amp;#039;: Every attack is a random damage type. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: naiad.png]] &amp;#039;&amp;#039;&amp;#039;Naiad&amp;#039;&amp;#039;&amp;#039;:  Water spirit that wields a deadly combo of TEMPEST and GLACIATE. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gargoyle.png]] &amp;#039;&amp;#039;&amp;#039;Gargoyle&amp;#039;&amp;#039;&amp;#039;: A flying enemy that turns &amp;#039;&amp;#039;itself&amp;#039;&amp;#039; into stone.&lt;br /&gt;
&lt;br /&gt;
[[File: harpy.png]] &amp;#039;&amp;#039;&amp;#039;Harpy&amp;#039;&amp;#039;&amp;#039;: A fast, flying enemy that will only fight you if other enemies are nearby.&lt;br /&gt;
&lt;br /&gt;
[[File: bigsludge.png]] &amp;#039;&amp;#039;&amp;#039;Big Sludge&amp;#039;&amp;#039;&amp;#039;: Sludges leave behind toxic sludge piles that explode into poison when stepped on. Big Sludges split when they have less than 2/3 hp.&lt;br /&gt;
&lt;br /&gt;
[[File: mediumsludge.png]] &amp;#039;&amp;#039;&amp;#039;Medium Sludge&amp;#039;&amp;#039;&amp;#039;: Medium Sludges split when they have less than 2/3 hp.&lt;br /&gt;
&lt;br /&gt;
[[File: smallsludge.png]] &amp;#039;&amp;#039;&amp;#039;Small Sludge&amp;#039;&amp;#039;&amp;#039;: A weak sludge that cannot be split further.&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
Demons are the strongest regular enemies in the game. When they bleed, they bleed Demon Blood which heals vampires (even overhealing them) and grants them demonic abilities.&lt;br /&gt;
&lt;br /&gt;
[[File: imp.png]] &amp;#039;&amp;#039;&amp;#039;Imp&amp;#039;&amp;#039;&amp;#039;:  The weakest of the demons and the only one to be found outside of the underworld. Deals FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-bat.png]] &amp;#039;&amp;#039;&amp;#039;Demon Bat&amp;#039;&amp;#039;&amp;#039;: A demonic version of an ordinary bat. They can drain health when attacking. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-toad.png]] &amp;#039;&amp;#039;&amp;#039;Demon Toad&amp;#039;&amp;#039;&amp;#039;:  A demonic version of an ordinary toad. Attacks with FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-viper.png]] &amp;#039;&amp;#039;&amp;#039;Demon Viper&amp;#039;&amp;#039;&amp;#039;:  A demonic viper whose attack causes poison, confusion, and delusion simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-ghoul.png]] &amp;#039;&amp;#039;&amp;#039;Demon Ghoul&amp;#039;&amp;#039;&amp;#039;:   A demonic spirit who normally leaves you alone, but will attack when you&amp;#039;re under full health. Deal PSYCHIC damage.&lt;br /&gt;
&lt;br /&gt;
[[File: steel-demon.png]] &amp;#039;&amp;#039;&amp;#039;Steel Demon&amp;#039;&amp;#039;&amp;#039;:  This demon hits really hard and does not bleed.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=267</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=267"/>
		<updated>2021-10-22T13:29:14Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vampires ==&lt;br /&gt;
Vampires are fast and strong fighters, but they have two big weaknesses: sunlight and water. If vampires step over blood, they will drink it to gain health. You can quickly de-escalate a fight with vampires by using a Blood potion and turning vamp yourself. &lt;br /&gt;
&lt;br /&gt;
[[File:grunt.png]] &amp;#039;&amp;#039;&amp;#039;Grunt&amp;#039;&amp;#039;&amp;#039;: One of the lowliest enemies in the game, but fast.&lt;br /&gt;
&lt;br /&gt;
[[File:devourer.png]] &amp;#039;&amp;#039;&amp;#039;Devourer&amp;#039;&amp;#039;&amp;#039;: Teleports to and immediately drinks blood to heal.&lt;br /&gt;
&lt;br /&gt;
[[File:hawker.png]] &amp;#039;&amp;#039;&amp;#039;Hawker&amp;#039;&amp;#039;&amp;#039;: Functions as a shop and is not aggressive (in previous versions, Hawkers had the same aggro mechanics as other vampires).&lt;br /&gt;
&lt;br /&gt;
[[File:brawler.png]] &amp;#039;&amp;#039;&amp;#039;Brawler&amp;#039;&amp;#039;&amp;#039;: Lumbering vampires that can throw you one tile. &lt;br /&gt;
&lt;br /&gt;
[[File:knight.png]] &amp;#039;&amp;#039;&amp;#039;Knight&amp;#039;&amp;#039;&amp;#039;: A vampire with very high resistances which is most easily killed by sunlight.&lt;br /&gt;
&lt;br /&gt;
[[File:noble.png]] &amp;#039;&amp;#039;&amp;#039;Noble&amp;#039;&amp;#039;&amp;#039;: A high level vampire that will go out of its way to move to blood tiles in the middle of combat to heal.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Humans are fairly slow and weak, but they cast powerful magic. Like most enemies, humans cannot see in the dark. Drinking a Soul Elixir around humans will instantly make them friendly to you.&lt;br /&gt;
&lt;br /&gt;
[[File: mercenary.png]] &amp;#039;&amp;#039;&amp;#039;Mercenary&amp;#039;&amp;#039;&amp;#039;: The weakest human opponent. Casts one of the following Level 1 spells: FIRESTORM, ICE or SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: marauder.png]] &amp;#039;&amp;#039;&amp;#039;Marauder&amp;#039;&amp;#039;&amp;#039;: A stronger and more durable version of the Mercenary. Casts the same Level 1 spells, but with a higher cast rate than Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File: hunter.png]] &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;&amp;#039;&amp;#039;: A mid level human that casts ENRAGE.&lt;br /&gt;
&lt;br /&gt;
[[File: artificer.png]] &amp;#039;&amp;#039;&amp;#039;Artificer&amp;#039;&amp;#039;&amp;#039;: The only human that can become aggressive against human players (if you attack their golems). They can create golems and buff them.&lt;br /&gt;
&lt;br /&gt;
[[File: solomonar.png]] &amp;#039;&amp;#039;&amp;#039;Solomonar&amp;#039;&amp;#039;&amp;#039;: A dangerous wizard who casts Level 3 spells. They always know the Glow spell, but also one of the following (which is denoted by their robe color): FIRESTORM, ICE, SHOCK, or HEAL.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:lapis-golem.png]] &amp;#039;&amp;#039;&amp;#039;Lapis Golem&amp;#039;&amp;#039;&amp;#039;: A basic golem made of lapis lazuli that can prove to be deadly early on if underestimated.&lt;br /&gt;
&lt;br /&gt;
[[File:sunstone-golem.png]] &amp;#039;&amp;#039;&amp;#039;Sunstone Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.&lt;br /&gt;
&lt;br /&gt;
[[File:ice-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ice Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.&lt;br /&gt;
&lt;br /&gt;
[[File:electric-golem.png]] &amp;#039;&amp;#039;&amp;#039;Electric Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ELECTRIC damage and casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File:ruby-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ruby Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of ruby which is far stronger than all others.&lt;br /&gt;
&lt;br /&gt;
[[File:magma-golem.png]] &amp;#039;&amp;#039;&amp;#039;Magma Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.&lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Fungi ==&lt;br /&gt;
&lt;br /&gt;
These enemies are generally not threats, but they have a few tricks up their sleeves. They do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:green-man.png]] &amp;#039;&amp;#039;&amp;#039;Green Man&amp;#039;&amp;#039;&amp;#039;: A half man, half plant. When hit by SUNLIGHT (which heals them) they grow much stronger. Green Men turn into Husks upon death from which a Red, Blue, or Green Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:elder-greenman.png]] &amp;#039;&amp;#039;&amp;#039;Elder Green Man&amp;#039;&amp;#039;&amp;#039;: A high level Green Man. Turns into a Death Husk upon death from which a Death Cap Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Blue Toadstool&amp;#039;&amp;#039;&amp;#039;: Toadstools only move at night, but they are always active. Blue ones cast a MIASMA that causes delusion.&lt;br /&gt;
&lt;br /&gt;
[[File:red-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Red Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes confusion.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Yellow Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes poison.&lt;br /&gt;
&lt;br /&gt;
[[File:deathcap-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Death Cap Toadstool&amp;#039;&amp;#039;&amp;#039;: Stronger than other Toadstools. Casts a MIASMA that causes heavy poison.&lt;br /&gt;
&lt;br /&gt;
== Beasts ==&lt;br /&gt;
The hotel is crawling with all sorts of hostile beasts. Many do POISON damage and most are good sources of blood.&lt;br /&gt;
&lt;br /&gt;
[[File: bat.png]] &amp;#039;&amp;#039;&amp;#039;Bat&amp;#039;&amp;#039;&amp;#039;: Bats are more annoying than else. They flitter around you with weak, but fast attacks. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: toad.png]] &amp;#039;&amp;#039;&amp;#039;Toad&amp;#039;&amp;#039;&amp;#039;: Toads jump around randomly and attack you with their tongue from 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
[[File: poisontoad.png]] &amp;#039;&amp;#039;&amp;#039;Poison Toad&amp;#039;&amp;#039;&amp;#039;: A toad this is sometimes poisonous.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf.png]] &amp;#039;&amp;#039;&amp;#039;Wolf&amp;#039;&amp;#039;&amp;#039;: Wolves are not particularly strong, but they usually travel in packs. Wolves are friendly to you when you have Lycanthropy.&lt;br /&gt;
&lt;br /&gt;
[[File: bee.png]] &amp;#039;&amp;#039;&amp;#039;Bee&amp;#039;&amp;#039;&amp;#039;: Much like the bat, Bees can be hard to hit. They will try to poison you and if they do, they die immediately. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: killer-bee.png]] &amp;#039;&amp;#039;&amp;#039;Killer Bee&amp;#039;&amp;#039;&amp;#039;: A much more aggressive type of bee, but this one doesn&amp;#039;t lose its stinger. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: baby-spider.png]] &amp;#039;&amp;#039;&amp;#039;Baby Spider&amp;#039;&amp;#039;&amp;#039;: On its own, a harmless little spider. Its poison can stun you, however.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf-spider.png]] &amp;#039;&amp;#039;&amp;#039;Wolf Spider&amp;#039;&amp;#039;&amp;#039;: A huge spider that explodes into Baby Spiders upon death.&lt;br /&gt;
&lt;br /&gt;
[[File: field-viper.png]] &amp;#039;&amp;#039;&amp;#039;Field Viper&amp;#039;&amp;#039;&amp;#039;: Vipers are extremely fast and can sense your movements, even around corners. They do POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: sand-viper.png]] &amp;#039;&amp;#039;&amp;#039;Sand Viper&amp;#039;&amp;#039;&amp;#039;: A deadlier version of the Field Viper.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-soldier.png]] &amp;#039;&amp;#039;&amp;#039;Rat Soldier&amp;#039;&amp;#039;&amp;#039;: One of the weakest enemies. A safe way to get blood for vampires.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-assassin.png]] &amp;#039;&amp;#039;&amp;#039;Rat Assassin&amp;#039;&amp;#039;&amp;#039;: A mid level enemy that also does POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: eel.png]] &amp;#039;&amp;#039;&amp;#039;Eel&amp;#039;&amp;#039;&amp;#039;: An aquatic enemy that casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: crocodile.png]] &amp;#039;&amp;#039;&amp;#039;Crocodile&amp;#039;&amp;#039;&amp;#039;: Crocodiles are huge monsters that are easy to escape from on land. Be careful around water though! They can drag you into water where they get a speed boost and you get a speed penalty.&lt;br /&gt;
&lt;br /&gt;
[[File: lavacroc.png]] &amp;#039;&amp;#039;&amp;#039;Lava Croc&amp;#039;&amp;#039;&amp;#039;: A variant of the ordinary crocodile that is immune to fire and will try to pull you into lava.&lt;br /&gt;
&lt;br /&gt;
[[File: shark.png]] &amp;#039;&amp;#039;&amp;#039;Shark&amp;#039;&amp;#039;&amp;#039;: Sharks are very, very fast and dangerous if you meet them in water.&lt;br /&gt;
&lt;br /&gt;
[[File: monkey.png]] &amp;#039;&amp;#039;&amp;#039;Monkey&amp;#039;&amp;#039;&amp;#039;: Monkeys try to steal a potion and then hop away.&lt;br /&gt;
&lt;br /&gt;
[[File: tiger.png]] &amp;#039;&amp;#039;&amp;#039;Tiger&amp;#039;&amp;#039;&amp;#039;: Tigers will leap next to and attack the player simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: polarbear.png]] &amp;#039;&amp;#039;&amp;#039;Polar Bear&amp;#039;&amp;#039;&amp;#039;: Polar bears are fast in water and graceful on ice.&lt;br /&gt;
&lt;br /&gt;
[[File: yeti.png]] &amp;#039;&amp;#039;&amp;#039;Yeti&amp;#039;&amp;#039;&amp;#039;: A somewhat slow monster that throws snowballs.&lt;br /&gt;
&lt;br /&gt;
[[File: elephant.png]] &amp;#039;&amp;#039;&amp;#039;Elephant&amp;#039;&amp;#039;&amp;#039;: Elephants will trample the player, pushing them and dealing massive damage if the player is against a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
[[File: goblin.png]] &amp;#039;&amp;#039;&amp;#039;Goblin&amp;#039;&amp;#039;&amp;#039;: Neither fast nor strong, Goblins are one of the least threatening enemies in the hotel.&lt;br /&gt;
&lt;br /&gt;
[[File: goblin-anarchists.png]] &amp;#039;&amp;#039;&amp;#039;Goblin Anarchists&amp;#039;&amp;#039;&amp;#039;: They explode upon death or even randomly when next to you. Best killed from a distance.&lt;br /&gt;
&lt;br /&gt;
[[File: moroi.png]] &amp;#039;&amp;#039;&amp;#039;Moroi&amp;#039;&amp;#039;&amp;#039;: An extremely dangerous foe that darkens the area around it and performs PSYCHIC attacks from a distance. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gorgon.png]] &amp;#039;&amp;#039;&amp;#039;Gorgon&amp;#039;&amp;#039;&amp;#039;: Their GAZE turns you into stone, so they can BLAST you.&lt;br /&gt;
&lt;br /&gt;
[[File: skeleton.png]] &amp;#039;&amp;#039;&amp;#039;Skeleton&amp;#039;&amp;#039;&amp;#039;: A small skeleton that is somewhat vulnerable to BLAST.&lt;br /&gt;
&lt;br /&gt;
[[File: greater-skeleton.png]] &amp;#039;&amp;#039;&amp;#039;GreaterSkeleton&amp;#039;&amp;#039;&amp;#039;: Turns into bones when destroyed, which will quickly respawn as a Skeleton.&lt;br /&gt;
&lt;br /&gt;
[[File: balaur.png]] &amp;#039;&amp;#039;&amp;#039;Balaur&amp;#039;&amp;#039;&amp;#039;: The fastest enemy around. If they catch you, you are very likely doomed, but luckily they can only see in darkness.&lt;br /&gt;
&lt;br /&gt;
[[File: prismatic-mass.png]] &amp;#039;&amp;#039;&amp;#039;Prismatic Mass&amp;#039;&amp;#039;&amp;#039;: Every attack is a random damage type. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: naiad.png]] &amp;#039;&amp;#039;&amp;#039;Naiad&amp;#039;&amp;#039;&amp;#039;:  Water spirit that wields a deadly combo of TEMPEST and GLACIATE. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gargoyle.png]] &amp;#039;&amp;#039;&amp;#039;Gargoyle&amp;#039;&amp;#039;&amp;#039;: A flying enemy that turns &amp;#039;&amp;#039;itself&amp;#039;&amp;#039; into stone.&lt;br /&gt;
&lt;br /&gt;
[[File: harpy.png]] &amp;#039;&amp;#039;&amp;#039;Harpy&amp;#039;&amp;#039;&amp;#039;: A fast enemy that will only fight you if other enemies are nearby.&lt;br /&gt;
&lt;br /&gt;
[[File: bigsludge.png]] &amp;#039;&amp;#039;&amp;#039;Big Sludge&amp;#039;&amp;#039;&amp;#039;: Sludges leave behind toxic sludge piles that explode into poison when stepped on. Big Sludges split when they have less than 2/3 hp.&lt;br /&gt;
&lt;br /&gt;
[[File: mediumsludge.png]] &amp;#039;&amp;#039;&amp;#039;Medium Sludge&amp;#039;&amp;#039;&amp;#039;: Medium Sludges split when they have less than 2/3 hp.&lt;br /&gt;
&lt;br /&gt;
[[File: smallsludge.png]] &amp;#039;&amp;#039;&amp;#039;Small Sludge&amp;#039;&amp;#039;&amp;#039;: A weak sludge that cannot be split further.&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
Demons are the strongest regular enemies in the game. When they bleed, they bleed Demon Blood which heals vampires (even overhealing them) and grants them demonic abilities.&lt;br /&gt;
&lt;br /&gt;
[[File: imp.png]] &amp;#039;&amp;#039;&amp;#039;Imp&amp;#039;&amp;#039;&amp;#039;:  The weakest of the demons and the only one to be found outside of the underworld. Deals FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-bat.png]] &amp;#039;&amp;#039;&amp;#039;Demon Bat&amp;#039;&amp;#039;&amp;#039;: A demonic version of an ordinary bat. They can drain health when attacking. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-toad.png]] &amp;#039;&amp;#039;&amp;#039;Demon Toad&amp;#039;&amp;#039;&amp;#039;:  A demonic version of an ordinary toad. Attacks with FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-viper.png]] &amp;#039;&amp;#039;&amp;#039;Demon Viper&amp;#039;&amp;#039;&amp;#039;:  A demonic viper whose attack causes poison, confusion, and delusion simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-ghoul.png]] &amp;#039;&amp;#039;&amp;#039;Demon Ghoul&amp;#039;&amp;#039;&amp;#039;:   A demonic spirit who normally leaves you alone, but will attack when you&amp;#039;re under full health. Deal PSYCHIC damage.&lt;br /&gt;
&lt;br /&gt;
[[File: steel-demon.png]] &amp;#039;&amp;#039;&amp;#039;Steel Demon&amp;#039;&amp;#039;&amp;#039;:  This demon hits really hard and does not bleed.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=266</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=266"/>
		<updated>2021-10-22T13:27:59Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vampires ==&lt;br /&gt;
Vampires are fast and strong fighters, but they have two big weaknesses: sunlight and water. If vampires step over blood, they will drink it to gain health. You can quickly de-escalate a fight with vampires by using a Blood potion and turning vamp yourself. &lt;br /&gt;
&lt;br /&gt;
[[File:grunt.png]] &amp;#039;&amp;#039;&amp;#039;Grunt&amp;#039;&amp;#039;&amp;#039;: One of the lowliest enemies in the game, but fast.&lt;br /&gt;
&lt;br /&gt;
[[File:devourer.png]] &amp;#039;&amp;#039;&amp;#039;Devourer&amp;#039;&amp;#039;&amp;#039;: Teleports to and immediately drinks blood to heal.&lt;br /&gt;
&lt;br /&gt;
[[File:hawker.png]] &amp;#039;&amp;#039;&amp;#039;Hawker&amp;#039;&amp;#039;&amp;#039;: Functions as a shop and is not aggressive (in previous versions, Hawkers had the same aggro mechanics as other vampires).&lt;br /&gt;
&lt;br /&gt;
[[File:brawler.png]] &amp;#039;&amp;#039;&amp;#039;Brawler&amp;#039;&amp;#039;&amp;#039;: Lumbering vampires that can throw you one tile. &lt;br /&gt;
&lt;br /&gt;
[[File:knight.png]] &amp;#039;&amp;#039;&amp;#039;Knight&amp;#039;&amp;#039;&amp;#039;: A vampire with very high resistances which is most easily killed by sunlight.&lt;br /&gt;
&lt;br /&gt;
[[File:noble.png]] &amp;#039;&amp;#039;&amp;#039;Noble&amp;#039;&amp;#039;&amp;#039;: A high level vampire that will go out of its way to move to blood tiles in the middle of combat to heal.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Humans are fairly slow and weak, but they cast powerful magic. Like most enemies, humans cannot see in the dark. Drinking a Soul Elixir around humans will instantly make them friendly to you.&lt;br /&gt;
&lt;br /&gt;
[[File: mercenary.png]] &amp;#039;&amp;#039;&amp;#039;Mercenary&amp;#039;&amp;#039;&amp;#039;: The weakest human opponent. Casts one of the following Level 1 spells: FIRESTORM, ICE or SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: marauder.png]] &amp;#039;&amp;#039;&amp;#039;Marauder&amp;#039;&amp;#039;&amp;#039;: A stronger and more durable version of the Mercenary. Casts the same Level 1 spells, but with a higher cast rate than Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File: hunter.png]] &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;&amp;#039;&amp;#039;: A mid level human that casts ENRAGE.&lt;br /&gt;
&lt;br /&gt;
[[File: artificer.png]] &amp;#039;&amp;#039;&amp;#039;Artificer&amp;#039;&amp;#039;&amp;#039;: The only human that can become aggressive against human players (if you attack their golems). They can create golems and buff them.&lt;br /&gt;
&lt;br /&gt;
[[File: solomonar.png]] &amp;#039;&amp;#039;&amp;#039;Solomonar&amp;#039;&amp;#039;&amp;#039;: A dangerous wizard who casts Level 3 spells. They always know the Glow spell, but also one of the following (which is denoted by their robe color): FIRESTORM, ICE, SHOCK, or HEAL.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:lapis-golem.png]] &amp;#039;&amp;#039;&amp;#039;Lapis Golem&amp;#039;&amp;#039;&amp;#039;: A basic golem made of lapis lazuli that can prove to be deadly early on if underestimated.&lt;br /&gt;
&lt;br /&gt;
[[File:sunstone-golem.png]] &amp;#039;&amp;#039;&amp;#039;Sunstone Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.&lt;br /&gt;
&lt;br /&gt;
[[File:ice-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ice Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.&lt;br /&gt;
&lt;br /&gt;
[[File:electric-golem.png]] &amp;#039;&amp;#039;&amp;#039;Electric Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ELECTRIC damage and casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File:ruby-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ruby Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of ruby which is far stronger than all others.&lt;br /&gt;
&lt;br /&gt;
[[File:magma-golem.png]] &amp;#039;&amp;#039;&amp;#039;Magma Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.&lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Fungi ==&lt;br /&gt;
&lt;br /&gt;
These enemies are generally not threats, but they have a few tricks up their sleeves. They do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:green-man.png]] &amp;#039;&amp;#039;&amp;#039;Green Man&amp;#039;&amp;#039;&amp;#039;: A half man, half plant. When hit by SUNLIGHT (which heals them) they grow much stronger. Green Men turn into Husks upon death from which a Red, Blue, or Green Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:elder-greenman.png]] &amp;#039;&amp;#039;&amp;#039;Elder Green Man&amp;#039;&amp;#039;&amp;#039;: A high level Green Man. Turns into a Death Husk upon death from which a Death Cap Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Blue Toadstool&amp;#039;&amp;#039;&amp;#039;: Toadstools only move at night, but they are always active. Blue ones cast a MIASMA that causes delusion.&lt;br /&gt;
&lt;br /&gt;
[[File:red-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Red Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes confusion.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Yellow Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes poison.&lt;br /&gt;
&lt;br /&gt;
[[File:deathcap-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Death Cap Toadstool&amp;#039;&amp;#039;&amp;#039;: Stronger than other Toadstools. Casts a MIASMA that causes heavy poison.&lt;br /&gt;
&lt;br /&gt;
== Beasts ==&lt;br /&gt;
The hotel is crawling with all sorts of hostile beasts. Many do POISON damage and most are good sources of blood.&lt;br /&gt;
&lt;br /&gt;
[[File: bat.png]] &amp;#039;&amp;#039;&amp;#039;Bat&amp;#039;&amp;#039;&amp;#039;: Bats are more annoying than else. They flitter around you with weak, but fast attacks. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: toad.png]] &amp;#039;&amp;#039;&amp;#039;Toad&amp;#039;&amp;#039;&amp;#039;: Toads jump around randomly and attack you with their tongue from 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
[[File: poisontoad.png]] &amp;#039;&amp;#039;&amp;#039;Poison Toad&amp;#039;&amp;#039;&amp;#039;: A toad this is sometimes poisonous.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf.png]] &amp;#039;&amp;#039;&amp;#039;Wolf&amp;#039;&amp;#039;&amp;#039;: Wolves are not particularly strong, but they usually travel in packs. Wolves are friendly to you when you have Lycanthropy.&lt;br /&gt;
&lt;br /&gt;
[[File: bee.png]] &amp;#039;&amp;#039;&amp;#039;Bee&amp;#039;&amp;#039;&amp;#039;: Much like the bat, Bees can be hard to hit. They will try to poison you and if they do, they die immediately. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: killer-bee.png]] &amp;#039;&amp;#039;&amp;#039;Killer Bee&amp;#039;&amp;#039;&amp;#039;: A much more aggressive type of bee, but this one doesn&amp;#039;t lose its stinger. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: baby-spider.png]] &amp;#039;&amp;#039;&amp;#039;Baby Spider&amp;#039;&amp;#039;&amp;#039;: On its own, a harmless little spider. Its poison can stun you, however.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf-spider.png]] &amp;#039;&amp;#039;&amp;#039;Wolf Spider&amp;#039;&amp;#039;&amp;#039;: A huge spider that explodes into Baby Spiders upon death.&lt;br /&gt;
&lt;br /&gt;
[[File: field-viper.png]] &amp;#039;&amp;#039;&amp;#039;Field Viper&amp;#039;&amp;#039;&amp;#039;: Vipers are extremely fast and can sense your movements, even around corners. They do POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: sand-viper.png]] &amp;#039;&amp;#039;&amp;#039;Sand Viper&amp;#039;&amp;#039;&amp;#039;: A deadlier version of the Field Viper.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-soldier.png]] &amp;#039;&amp;#039;&amp;#039;Rat Soldier&amp;#039;&amp;#039;&amp;#039;: One of the weakest enemies. A safe way to get blood for vampires.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-assassin.png]] &amp;#039;&amp;#039;&amp;#039;Rat Assassin&amp;#039;&amp;#039;&amp;#039;: A mid level enemy that also does POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: eel.png]] &amp;#039;&amp;#039;&amp;#039;Eel&amp;#039;&amp;#039;&amp;#039;: An aquatic enemy that casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: crocodile.png]] &amp;#039;&amp;#039;&amp;#039;Crocodile&amp;#039;&amp;#039;&amp;#039;: Crocodiles are huge monsters that are easy to escape from on land. Be careful around water though! They can drag you into water where they get a speed boost and you get a speed penalty.&lt;br /&gt;
&lt;br /&gt;
[[File: lavacroc.png]] &amp;#039;&amp;#039;&amp;#039;Lava Croc&amp;#039;&amp;#039;&amp;#039;: A variant of the ordinary crocodile that is immune to fire and will try to pull you into lava.&lt;br /&gt;
&lt;br /&gt;
[[File: shark.png]] &amp;#039;&amp;#039;&amp;#039;Shark&amp;#039;&amp;#039;&amp;#039;: Sharks are very, very fast and dangerous if you meet them in water.&lt;br /&gt;
&lt;br /&gt;
[[File: monkey.png]] &amp;#039;&amp;#039;&amp;#039;Monkey&amp;#039;&amp;#039;&amp;#039;: Monkeys try to steal a potion and then hop away.&lt;br /&gt;
&lt;br /&gt;
[[File: tiger.png]] &amp;#039;&amp;#039;&amp;#039;Tiger&amp;#039;&amp;#039;&amp;#039;: Tigers will leap next to and attack the player simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: polarbear.png]] &amp;#039;&amp;#039;&amp;#039;Polar Bear&amp;#039;&amp;#039;&amp;#039;: Polar bears are fast in water and graceful on ice.&lt;br /&gt;
&lt;br /&gt;
[[File: yeti.png]] &amp;#039;&amp;#039;&amp;#039;Yeti&amp;#039;&amp;#039;&amp;#039;: A somewhat slow monster that throws snowballs.&lt;br /&gt;
&lt;br /&gt;
[[File: elephant.png]] &amp;#039;&amp;#039;&amp;#039;Elephant&amp;#039;&amp;#039;&amp;#039;: Elephants will trample the player, pushing them and dealing massive damage if the player is against a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
[[File: goblin.png]] &amp;#039;&amp;#039;&amp;#039;Goblin&amp;#039;&amp;#039;&amp;#039;: Neither fast nor strong, Goblins are one of the least threatening enemies in the hotel.&lt;br /&gt;
&lt;br /&gt;
[[File: goblin-anarchists.png]] &amp;#039;&amp;#039;&amp;#039;Goblin Anarchists&amp;#039;&amp;#039;&amp;#039;: They explode upon death or even randomly when next to you. Best killed from a distance.&lt;br /&gt;
&lt;br /&gt;
[[File: moroi.png]] &amp;#039;&amp;#039;&amp;#039;Moroi&amp;#039;&amp;#039;&amp;#039;: An extremely dangerous foe that darkens the area around it and performs PSYCHIC attacks from a distance. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gorgon.png]] &amp;#039;&amp;#039;&amp;#039;Gorgon&amp;#039;&amp;#039;&amp;#039;: Their GAZE turns you into stone, so they can BLAST you.&lt;br /&gt;
&lt;br /&gt;
[[File: skeleton.png]] &amp;#039;&amp;#039;&amp;#039;Skeleton&amp;#039;&amp;#039;&amp;#039;: A small skeleton that is somewhat vulnerable to BLAST.&lt;br /&gt;
&lt;br /&gt;
[[File: greater-skeleton.png]] &amp;#039;&amp;#039;&amp;#039;GreaterSkeleton&amp;#039;&amp;#039;&amp;#039;: Turns into bones when destroyed, which will quickly respawn as a Skeleton.&lt;br /&gt;
&lt;br /&gt;
[[File: balaur.png]] &amp;#039;&amp;#039;&amp;#039;Balaur&amp;#039;&amp;#039;&amp;#039;: The fastest enemy around. If they catch you, you are very likely doomed, but luckily they can only see in darkness.&lt;br /&gt;
&lt;br /&gt;
[[File: prismatic-mass.png]] &amp;#039;&amp;#039;&amp;#039;Prismatic Mass&amp;#039;&amp;#039;&amp;#039;: Every attack is a random damage type. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: naiad.png]] &amp;#039;&amp;#039;&amp;#039;Naiad&amp;#039;&amp;#039;&amp;#039;:  Water spirit that wields a deadly combo of TEMPEST and GLACIATE. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gargoyle.png]] &amp;#039;&amp;#039;&amp;#039;Gargoyle&amp;#039;&amp;#039;&amp;#039;: A flying enemy that turns &amp;#039;&amp;#039;itself&amp;#039;&amp;#039; into stone.&lt;br /&gt;
&lt;br /&gt;
[[File: harpy.png]] &amp;#039;&amp;#039;&amp;#039;Harpy&amp;#039;&amp;#039;&amp;#039;: A fast enemy that will only fight you if other enemies are nearby.&lt;br /&gt;
&lt;br /&gt;
[[File: bigsludge.png]] &amp;#039;&amp;#039;&amp;#039;Big Sludge&amp;#039;&amp;#039;&amp;#039;: Sludges leave by toxic sludge piles that explode into poison when stepped on. Big Sludges split when they have less than 2/3 hp.&lt;br /&gt;
&lt;br /&gt;
[[File: mediumsludge.png]] &amp;#039;&amp;#039;&amp;#039;Medium Sludge&amp;#039;&amp;#039;&amp;#039;: Medium Sludges split when they have less than 2/3 hp.&lt;br /&gt;
&lt;br /&gt;
[[File: smallsludge.png]] &amp;#039;&amp;#039;&amp;#039;Small Sludge&amp;#039;&amp;#039;&amp;#039;: A weak sludge that cannot be split further.&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
Demons are the strongest regular enemies in the game. When they bleed, they bleed Demon Blood which heals vampires (even overhealing them) and grants them demonic abilities.&lt;br /&gt;
&lt;br /&gt;
[[File: imp.png]] &amp;#039;&amp;#039;&amp;#039;Imp&amp;#039;&amp;#039;&amp;#039;:  The weakest of the demons and the only one to be found outside of the underworld. Deals FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-bat.png]] &amp;#039;&amp;#039;&amp;#039;Demon Bat&amp;#039;&amp;#039;&amp;#039;: A demonic version of an ordinary bat. They can drain health when attacking. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-toad.png]] &amp;#039;&amp;#039;&amp;#039;Demon Toad&amp;#039;&amp;#039;&amp;#039;:  A demonic version of an ordinary toad. Attacks with FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-viper.png]] &amp;#039;&amp;#039;&amp;#039;Demon Viper&amp;#039;&amp;#039;&amp;#039;:  A demonic viper whose attack causes poison, confusion, and delusion simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-ghoul.png]] &amp;#039;&amp;#039;&amp;#039;Demon Ghoul&amp;#039;&amp;#039;&amp;#039;:   A demonic spirit who normally leaves you alone, but will attack when you&amp;#039;re under full health. Deal PSYCHIC damage.&lt;br /&gt;
&lt;br /&gt;
[[File: steel-demon.png]] &amp;#039;&amp;#039;&amp;#039;Steel Demon&amp;#039;&amp;#039;&amp;#039;:  This demon hits really hard and does not bleed.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Polarbear.png&amp;diff=265</id>
		<title>File:Polarbear.png</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=File:Polarbear.png&amp;diff=265"/>
		<updated>2021-10-22T13:22:13Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: Jeremiah uploaded a new version of File:Polarbear.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=264</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Monsters&amp;diff=264"/>
		<updated>2021-10-22T13:21:18Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vampires ==&lt;br /&gt;
Vampires are fast and strong fighters, but they have two big weaknesses: sunlight and water. If vampires step over blood, they will drink it to gain health. You can quickly de-escalate a fight with vampires by using a Blood potion and turning vamp yourself. &lt;br /&gt;
&lt;br /&gt;
[[File:grunt.png]] &amp;#039;&amp;#039;&amp;#039;Grunt&amp;#039;&amp;#039;&amp;#039;: One of the lowliest enemies in the game, but fast.&lt;br /&gt;
&lt;br /&gt;
[[File:devourer.png]] &amp;#039;&amp;#039;&amp;#039;Devourer&amp;#039;&amp;#039;&amp;#039;: Teleports to and immediately drinks blood to heal.&lt;br /&gt;
&lt;br /&gt;
[[File:hawker.png]] &amp;#039;&amp;#039;&amp;#039;Hawker&amp;#039;&amp;#039;&amp;#039;: Functions as a shop and is not aggressive (in previous versions, Hawkers had the same aggro mechanics as other vampires).&lt;br /&gt;
&lt;br /&gt;
[[File:brawler.png]] &amp;#039;&amp;#039;&amp;#039;Brawler&amp;#039;&amp;#039;&amp;#039;: Lumbering vampires that can throw you one tile. &lt;br /&gt;
&lt;br /&gt;
[[File:knight.png]] &amp;#039;&amp;#039;&amp;#039;Knight&amp;#039;&amp;#039;&amp;#039;: A vampire with very high resistances which is most easily killed by sunlight.&lt;br /&gt;
&lt;br /&gt;
[[File:noble.png]] &amp;#039;&amp;#039;&amp;#039;Noble&amp;#039;&amp;#039;&amp;#039;: A high level vampire that will go out of its way to move to blood tiles in the middle of combat to heal.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Humans are fairly slow and weak, but they cast powerful magic. Like most enemies, humans cannot see in the dark. Drinking a Soul Elixir around humans will instantly make them friendly to you.&lt;br /&gt;
&lt;br /&gt;
[[File: mercenary.png]] &amp;#039;&amp;#039;&amp;#039;Mercenary&amp;#039;&amp;#039;&amp;#039;: The weakest human opponent. Casts one of the following Level 1 spells: FIRESTORM, ICE or SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: marauder.png]] &amp;#039;&amp;#039;&amp;#039;Marauder&amp;#039;&amp;#039;&amp;#039;: A stronger and more durable version of the Mercenary. Casts the same Level 1 spells, but with a higher cast rate than Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File: hunter.png]] &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;&amp;#039;&amp;#039;: A mid level human that casts ENRAGE.&lt;br /&gt;
&lt;br /&gt;
[[File: artificer.png]] &amp;#039;&amp;#039;&amp;#039;Artificer&amp;#039;&amp;#039;&amp;#039;: The only human that can become aggressive against human players (if you attack their golems). They can create golems and buff them.&lt;br /&gt;
&lt;br /&gt;
[[File: solomonar.png]] &amp;#039;&amp;#039;&amp;#039;Solomonar&amp;#039;&amp;#039;&amp;#039;: A dangerous wizard who casts Level 3 spells. They always know the Glow spell, but also one of the following (which is denoted by their robe color): FIRESTORM, ICE, SHOCK, or HEAL.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:lapis-golem.png]] &amp;#039;&amp;#039;&amp;#039;Lapis Golem&amp;#039;&amp;#039;&amp;#039;: A basic golem made of lapis lazuli that can prove to be deadly early on if underestimated.&lt;br /&gt;
&lt;br /&gt;
[[File:sunstone-golem.png]] &amp;#039;&amp;#039;&amp;#039;Sunstone Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.&lt;br /&gt;
&lt;br /&gt;
[[File:ice-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ice Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.&lt;br /&gt;
&lt;br /&gt;
[[File:electric-golem.png]] &amp;#039;&amp;#039;&amp;#039;Electric Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ELECTRIC damage and casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File:ruby-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ruby Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of ruby which is far stronger than all others.&lt;br /&gt;
&lt;br /&gt;
[[File:magma-golem.png]] &amp;#039;&amp;#039;&amp;#039;Magma Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.&lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Fungi ==&lt;br /&gt;
&lt;br /&gt;
These enemies are generally not threats, but they have a few tricks up their sleeves. They do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:green-man.png]] &amp;#039;&amp;#039;&amp;#039;Green Man&amp;#039;&amp;#039;&amp;#039;: A half man, half plant. When hit by SUNLIGHT (which heals them) they grow much stronger. Green Men turn into Husks upon death from which a Red, Blue, or Green Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:elder-greenman.png]] &amp;#039;&amp;#039;&amp;#039;Elder Green Man&amp;#039;&amp;#039;&amp;#039;: A high level Green Man. Turns into a Death Husk upon death from which a Death Cap Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Blue Toadstool&amp;#039;&amp;#039;&amp;#039;: Toadstools only move at night, but they are always active. Blue ones cast a MIASMA that causes delusion.&lt;br /&gt;
&lt;br /&gt;
[[File:red-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Red Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes confusion.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Yellow Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes poison.&lt;br /&gt;
&lt;br /&gt;
[[File:deathcap-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Death Cap Toadstool&amp;#039;&amp;#039;&amp;#039;: Stronger than other Toadstools. Casts a MIASMA that causes heavy poison.&lt;br /&gt;
&lt;br /&gt;
== Beasts ==&lt;br /&gt;
The hotel is crawling with all sorts of hostile beasts. Many do POISON damage and most are good sources of blood.&lt;br /&gt;
&lt;br /&gt;
[[File: bat.png]] &amp;#039;&amp;#039;&amp;#039;Bat&amp;#039;&amp;#039;&amp;#039;: Bats are more annoying than else. They flitter around you with weak, but fast attacks. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: toad.png]] &amp;#039;&amp;#039;&amp;#039;Toad&amp;#039;&amp;#039;&amp;#039;: Toads jump around randomly and attack you with their tongue from 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
[[File: poisontoad.png]] &amp;#039;&amp;#039;&amp;#039;Poison Toad&amp;#039;&amp;#039;&amp;#039;: A toad this is sometimes poisonous.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf.png]] &amp;#039;&amp;#039;&amp;#039;Wolf&amp;#039;&amp;#039;&amp;#039;: Wolves are not particularly strong, but they usually travel in packs. Wolves are friendly to you when you have Lycanthropy.&lt;br /&gt;
&lt;br /&gt;
[[File: bee.png]] &amp;#039;&amp;#039;&amp;#039;Bee&amp;#039;&amp;#039;&amp;#039;: Much like the bat, Bees can be hard to hit. They will try to poison you and if they do, they die immediately. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: killer-bee.png]] &amp;#039;&amp;#039;&amp;#039;Killer Bee&amp;#039;&amp;#039;&amp;#039;: A much more aggressive type of bee, but this one doesn&amp;#039;t lose its stinger. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: baby-spider.png]] &amp;#039;&amp;#039;&amp;#039;Baby Spider&amp;#039;&amp;#039;&amp;#039;: On its own, a harmless little spider. Its poison can stun you, however.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf-spider.png]] &amp;#039;&amp;#039;&amp;#039;Wolf Spider&amp;#039;&amp;#039;&amp;#039;: A huge spider that explodes into Baby Spiders upon death.&lt;br /&gt;
&lt;br /&gt;
[[File: field-viper.png]] &amp;#039;&amp;#039;&amp;#039;Field Viper&amp;#039;&amp;#039;&amp;#039;: Vipers are extremely fast and can sense your movements, even around corners. They do POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: sand-viper.png]] &amp;#039;&amp;#039;&amp;#039;Sand Viper&amp;#039;&amp;#039;&amp;#039;: A deadlier version of the Field Viper.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-soldier.png]] &amp;#039;&amp;#039;&amp;#039;Rat Soldier&amp;#039;&amp;#039;&amp;#039;: One of the weakest enemies. A safe way to get blood for vampires.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-assassin.png]] &amp;#039;&amp;#039;&amp;#039;Rat Assassin&amp;#039;&amp;#039;&amp;#039;: A mid level enemy that also does POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: eel.png]] &amp;#039;&amp;#039;&amp;#039;Eel&amp;#039;&amp;#039;&amp;#039;: An aquatic enemy that casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: crocodile.png]] &amp;#039;&amp;#039;&amp;#039;Crocodile&amp;#039;&amp;#039;&amp;#039;: Crocodiles are huge monsters that are easy to escape from on land. Be careful around water though! They can drag you into water where they get a speed boost and you get a speed penalty.&lt;br /&gt;
&lt;br /&gt;
[[File: lavacroc.png]] &amp;#039;&amp;#039;&amp;#039;Lava Croc&amp;#039;&amp;#039;&amp;#039;: A variant of the ordinary crocodile that is immune to fire and will try to pull you into lava.&lt;br /&gt;
&lt;br /&gt;
[[File: shark.png]] &amp;#039;&amp;#039;&amp;#039;Shark&amp;#039;&amp;#039;&amp;#039;: Crocodiles are huge monsters that are easy to escape from on land. Be careful around water though! They can drag you into water where they get a speed boost and you get a speed penalty.&lt;br /&gt;
&lt;br /&gt;
[[File: monkey.png]] &amp;#039;&amp;#039;&amp;#039;Monkey&amp;#039;&amp;#039;&amp;#039;: Monkeys try to steal a potion and then hop away.&lt;br /&gt;
&lt;br /&gt;
[[File: tiger.png]] &amp;#039;&amp;#039;&amp;#039;Tiger&amp;#039;&amp;#039;&amp;#039;: Tigers will leap next to and attack the player simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: polarbear.png]] &amp;#039;&amp;#039;&amp;#039;Polar Bear&amp;#039;&amp;#039;&amp;#039;: Polar bears are fast in water and graceful on ice.&lt;br /&gt;
&lt;br /&gt;
[[File: elephant.png]] &amp;#039;&amp;#039;&amp;#039;Elephant&amp;#039;&amp;#039;&amp;#039;: Elephants will trample the player, pushing them and dealing massive damage if the player is against a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
[[File: goblin.png]] &amp;#039;&amp;#039;&amp;#039;Goblin&amp;#039;&amp;#039;&amp;#039;: Neither fast nor strong, Goblins are one of the least threatening enemies in the hotel.&lt;br /&gt;
&lt;br /&gt;
[[File: goblin-anarchists.png]] &amp;#039;&amp;#039;&amp;#039;Goblin Anarchists&amp;#039;&amp;#039;&amp;#039;: They explode upon death or even randomly when next to you. Best killed from a distance.&lt;br /&gt;
&lt;br /&gt;
[[File: moroi.png]] &amp;#039;&amp;#039;&amp;#039;Moroi&amp;#039;&amp;#039;&amp;#039;: An extremely dangerous foe that darkens the area around it and performs PSYCHIC attacks from a distance. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gorgon.png]] &amp;#039;&amp;#039;&amp;#039;Gorgon&amp;#039;&amp;#039;&amp;#039;: Their GAZE turns you into stone, so they can BLAST you.&lt;br /&gt;
&lt;br /&gt;
[[File: skeleton.png]] &amp;#039;&amp;#039;&amp;#039;Skeleton&amp;#039;&amp;#039;&amp;#039;: A small skeleton that is somewhat vulnerable to BLAST.&lt;br /&gt;
&lt;br /&gt;
[[File: greater-skeleton.png]] &amp;#039;&amp;#039;&amp;#039;GreaterSkeleton&amp;#039;&amp;#039;&amp;#039;: Turns into bones when destroyed, which will quickly respawn as a Skeleton.&lt;br /&gt;
&lt;br /&gt;
[[File: balaur.png]] &amp;#039;&amp;#039;&amp;#039;Balaur&amp;#039;&amp;#039;&amp;#039;: The fastest enemy around. If they catch you, you are very likely doomed, but luckily they can only see in darkness.&lt;br /&gt;
&lt;br /&gt;
[[File: prismatic-mass.png]] &amp;#039;&amp;#039;&amp;#039;Prismatic Mass&amp;#039;&amp;#039;&amp;#039;: Every attack is a random damage type. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: naiad.png]] &amp;#039;&amp;#039;&amp;#039;Naiad&amp;#039;&amp;#039;&amp;#039;:  Water spirit that wields a deadly combo of TEMPEST and GLACIATE. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gargoyle.png]] &amp;#039;&amp;#039;&amp;#039;Gargoyle&amp;#039;&amp;#039;&amp;#039;: A flying enemy that turns &amp;#039;&amp;#039;itself&amp;#039;&amp;#039; into stone.&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
Demons are the strongest regular enemies in the game. When they bleed, they bleed Demon Blood which heals vampires (even overhealing them) and grants them demonic abilities.&lt;br /&gt;
&lt;br /&gt;
[[File: imp.png]] &amp;#039;&amp;#039;&amp;#039;Imp&amp;#039;&amp;#039;&amp;#039;:  The weakest of the demons and the only one to be found outside of the underworld. Deals FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-bat.png]] &amp;#039;&amp;#039;&amp;#039;Demon Bat&amp;#039;&amp;#039;&amp;#039;: A demonic version of an ordinary bat. They can drain health when attacking. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-toad.png]] &amp;#039;&amp;#039;&amp;#039;Demon Toad&amp;#039;&amp;#039;&amp;#039;:  A demonic version of an ordinary toad. Attacks with FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-viper.png]] &amp;#039;&amp;#039;&amp;#039;Demon Viper&amp;#039;&amp;#039;&amp;#039;:  A demonic viper whose attack causes poison, confusion, and delusion simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-ghoul.png]] &amp;#039;&amp;#039;&amp;#039;Demon Ghoul&amp;#039;&amp;#039;&amp;#039;:   A demonic spirit who normally leaves you alone, but will attack when you&amp;#039;re under full health. Deal PSYCHIC damage.&lt;br /&gt;
&lt;br /&gt;
[[File: steel-demon.png]] &amp;#039;&amp;#039;&amp;#039;Steel Demon&amp;#039;&amp;#039;&amp;#039;:  This demon hits really hard and does not bleed.&lt;br /&gt;
&lt;br /&gt;
== Monster properties ==&lt;br /&gt;
The basic stats of all monsters. Note that these numbers are not strictly accurate for some monsters which have dynamic stats (e.g. Barons).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!monster&lt;br /&gt;
!level&lt;br /&gt;
!size&lt;br /&gt;
!maxMp&lt;br /&gt;
!maxHp&lt;br /&gt;
!strength&lt;br /&gt;
!dexterity&lt;br /&gt;
!speed&lt;br /&gt;
!intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|29&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|71&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Solomonar&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Varcolac&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|44&lt;br /&gt;
|114&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Princess&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|111&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Nurse&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Grunt&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Devourer&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|24&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Hawker&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|37&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Noble&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|71&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Strigoi&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|124&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Fane&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|430&lt;br /&gt;
|22&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|IceFather&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|88&lt;br /&gt;
|18&lt;br /&gt;
|11&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|FireMother&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|88&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|DayDemon&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|30&lt;br /&gt;
|46&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Baron&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|30&lt;br /&gt;
|154&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|RatSoldier&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|RatAssassin&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|29&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Moroi&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|PrismaticMass&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|54&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|GreenMan&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|ElderGreenMan&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|61&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Toadstool&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|39&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|DeathCapToadstool&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|71&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Spiridus&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|101&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Naiad&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|LapisGolem&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|EmeraldGolem&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|104&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|SunstoneGolem&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|62&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|IceGolem&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|71&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|ElectricGolem&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|81&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MagmaGolem&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|74&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Capcaun&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|400&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Balaur&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|61&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Bat&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|GoblinBomber&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Toad&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Gargoyle&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|51&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|FieldViper&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|17&lt;br /&gt;
|6&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|SandViper&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|51&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Bee&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|KillerBee&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|35&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|QueenBee&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|81&lt;br /&gt;
|8&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|GreaterSkeleton&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|BabySpider&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|WolfSpider&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|29&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Gorgon&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|29&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|GorgonQueen&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|84&lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Eel&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|24&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DemonToad&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|94&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|DemonViper&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|109&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|SteelDemon&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|46&lt;br /&gt;
|40&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|DemonGhoul&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|96&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|DemonBat&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|74&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Imp&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|61&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Obstacle&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Plant&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Statue&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Table&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Bed&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Tomb&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Bones&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|42&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Husk&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|DeathHusk&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Stalagmite&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|48&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Throne&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|IceThrone&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|FireThrone&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|1000011&lt;br /&gt;
|999999&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Clock&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Cauldron&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Crate&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|TimeCrystal&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Generator&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HoneyComb&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Hedge&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Larva&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Organ&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Rusalki.png&amp;diff=263</id>
		<title>File:Rusalki.png</title>
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	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Ratking.png&amp;diff=262</id>
		<title>File:Ratking.png</title>
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	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Harpy.png&amp;diff=261</id>
		<title>File:Harpy.png</title>
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	<entry>
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		<title>File:Lavacroc.png</title>
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	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Shark.png&amp;diff=259</id>
		<title>File:Shark.png</title>
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	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Poisontoad.png&amp;diff=258</id>
		<title>File:Poisontoad.png</title>
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	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Yeti.png&amp;diff=257</id>
		<title>File:Yeti.png</title>
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	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Tiger.png&amp;diff=256</id>
		<title>File:Tiger.png</title>
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	<entry>
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		<title>Monsters</title>
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&lt;div&gt;== Vampires ==&lt;br /&gt;
Vampires are fast and strong fighters, but they have two big weaknesses: sunlight and water. If vampires step over blood, they will drink it to gain health. You can quickly de-escalate a fight with vampires by using a Blood potion and turning vamp yourself. &lt;br /&gt;
&lt;br /&gt;
[[File:grunt.png]] &amp;#039;&amp;#039;&amp;#039;Grunt&amp;#039;&amp;#039;&amp;#039;: One of the lowliest enemies in the game, but fast.&lt;br /&gt;
&lt;br /&gt;
[[File:devourer.png]] &amp;#039;&amp;#039;&amp;#039;Devourer&amp;#039;&amp;#039;&amp;#039;: Teleports to and immediately drinks blood to heal.&lt;br /&gt;
&lt;br /&gt;
[[File:hawker.png]] &amp;#039;&amp;#039;&amp;#039;Hawker&amp;#039;&amp;#039;&amp;#039;: Functions as a shop and is not aggressive (in previous versions, Hawkers had the same aggro mechanics as other vampires).&lt;br /&gt;
&lt;br /&gt;
[[File:brawler.png]] &amp;#039;&amp;#039;&amp;#039;Brawler&amp;#039;&amp;#039;&amp;#039;: Lumbering vampires that can throw you one tile. &lt;br /&gt;
&lt;br /&gt;
[[File:knight.png]] &amp;#039;&amp;#039;&amp;#039;Knight&amp;#039;&amp;#039;&amp;#039;: A vampire with very high resistances which is most easily killed by sunlight.&lt;br /&gt;
&lt;br /&gt;
[[File:noble.png]] &amp;#039;&amp;#039;&amp;#039;Noble&amp;#039;&amp;#039;&amp;#039;: A high level vampire that will go out of its way to move to blood tiles in the middle of combat to heal.&lt;br /&gt;
&lt;br /&gt;
== Humans ==&lt;br /&gt;
&lt;br /&gt;
Humans are fairly slow and weak, but they cast powerful magic. Like most enemies, humans cannot see in the dark. Drinking a Soul Elixir around humans will instantly make them friendly to you.&lt;br /&gt;
&lt;br /&gt;
[[File: mercenary.png]] &amp;#039;&amp;#039;&amp;#039;Mercenary&amp;#039;&amp;#039;&amp;#039;: The weakest human opponent. Casts one of the following Level 1 spells: FIRESTORM, ICE or SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: marauder.png]] &amp;#039;&amp;#039;&amp;#039;Marauder&amp;#039;&amp;#039;&amp;#039;: A stronger and more durable version of the Mercenary. Casts the same Level 1 spells, but with a higher cast rate than Mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File: hunter.png]] &amp;#039;&amp;#039;&amp;#039;Hunter&amp;#039;&amp;#039;&amp;#039;: A mid level human that casts ENRAGE.&lt;br /&gt;
&lt;br /&gt;
[[File: artificer.png]] &amp;#039;&amp;#039;&amp;#039;Artificer&amp;#039;&amp;#039;&amp;#039;: The only human that can become aggressive against human players (if you attack their golems). They can create golems and buff them.&lt;br /&gt;
&lt;br /&gt;
[[File: solomonar.png]] &amp;#039;&amp;#039;&amp;#039;Solomonar&amp;#039;&amp;#039;&amp;#039;: A dangerous wizard who casts Level 3 spells. They always know the Glow spell, but also one of the following (which is denoted by their robe color): FIRESTORM, ICE, SHOCK, or HEAL.&lt;br /&gt;
&lt;br /&gt;
== Golems ==&lt;br /&gt;
Golems are extremely slow, but heavy hitting. Being held together by magical electricity, all golems are healed by the ELECTRIC type. But they are also the only monster type vulnerable to BLAST damage. Golems do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:lapis-golem.png]] &amp;#039;&amp;#039;&amp;#039;Lapis Golem&amp;#039;&amp;#039;&amp;#039;: A basic golem made of lapis lazuli that can prove to be deadly early on if underestimated.&lt;br /&gt;
&lt;br /&gt;
[[File:sunstone-golem.png]] &amp;#039;&amp;#039;&amp;#039;Sunstone Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of stone that emits sunlight. The radius of the sunlight repeatedly expands outwards and then resets.&lt;br /&gt;
&lt;br /&gt;
[[File:ice-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ice Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ICE damage, which can slow you. Ice Golems have poor resistances against SUNLIGHT, WATER, and FIRE.&lt;br /&gt;
&lt;br /&gt;
[[File:electric-golem.png]] &amp;#039;&amp;#039;&amp;#039;Electric Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with ELECTRIC damage and casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File:ruby-golem.png]] &amp;#039;&amp;#039;&amp;#039;Ruby Golem&amp;#039;&amp;#039;&amp;#039;: A golem composed of ruby which is far stronger than all others.&lt;br /&gt;
&lt;br /&gt;
[[File:magma-golem.png]] &amp;#039;&amp;#039;&amp;#039;Magma Golem&amp;#039;&amp;#039;&amp;#039;: Attacks with FIRE and healed by FIRE. This high level golem leaves pools of lava in its path.&lt;br /&gt;
&lt;br /&gt;
== Plants &amp;amp; Fungi ==&lt;br /&gt;
&lt;br /&gt;
These enemies are generally not threats, but they have a few tricks up their sleeves. They do not bleed.&lt;br /&gt;
&lt;br /&gt;
[[File:green-man.png]] &amp;#039;&amp;#039;&amp;#039;Green Man&amp;#039;&amp;#039;&amp;#039;: A half man, half plant. When hit by SUNLIGHT (which heals them) they grow much stronger. Green Men turn into Husks upon death from which a Red, Blue, or Green Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:elder-greenman.png]] &amp;#039;&amp;#039;&amp;#039;Elder Green Man&amp;#039;&amp;#039;&amp;#039;: A high level Green Man. Turns into a Death Husk upon death from which a Death Cap Toadstool grows.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Blue Toadstool&amp;#039;&amp;#039;&amp;#039;: Toadstools only move at night, but they are always active. Blue ones cast a MIASMA that causes delusion.&lt;br /&gt;
&lt;br /&gt;
[[File:red-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Red Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes confusion.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Yellow Toadstool&amp;#039;&amp;#039;&amp;#039;: Casts a MIASMA that causes poison.&lt;br /&gt;
&lt;br /&gt;
[[File:deathcap-toadstool.png]] &amp;#039;&amp;#039;&amp;#039;Death Cap Toadstool&amp;#039;&amp;#039;&amp;#039;: Stronger than other Toadstools. Casts a MIASMA that causes heavy poison.&lt;br /&gt;
&lt;br /&gt;
== Beasts ==&lt;br /&gt;
The hotel is crawling with all sorts of hostile beasts. Many do POISON damage and most are good sources of blood.&lt;br /&gt;
&lt;br /&gt;
[[File: bat.png]] &amp;#039;&amp;#039;&amp;#039;Bat&amp;#039;&amp;#039;&amp;#039;: Bats are more annoying than else. They flitter around you with weak, but fast attacks. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: toad.png]] &amp;#039;&amp;#039;&amp;#039;Toad&amp;#039;&amp;#039;&amp;#039;: Toads jump around randomly and attack you with their tongue from 2 tiles away.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf.png]] &amp;#039;&amp;#039;&amp;#039;Wolf&amp;#039;&amp;#039;&amp;#039;: Wolves are not particularly strong, but they usually travel in packs. Wolves are friendly to you when you have Lycanthropy.&lt;br /&gt;
&lt;br /&gt;
[[File: bee.png]] &amp;#039;&amp;#039;&amp;#039;Bee&amp;#039;&amp;#039;&amp;#039;: Much like the bat, Bees can be hard to hit. They will try to poison you and if they do, they die immediately. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: killer-bee.png]] &amp;#039;&amp;#039;&amp;#039;Killer Bee&amp;#039;&amp;#039;&amp;#039;: A much more aggressive type of bee, but this one doesn&amp;#039;t lose its stinger. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: baby-spider.png]] &amp;#039;&amp;#039;&amp;#039;Baby Spider&amp;#039;&amp;#039;&amp;#039;: On its own, a harmless little spider. Its poison can stun you, however.&lt;br /&gt;
&lt;br /&gt;
[[File: wolf-spider.png]] &amp;#039;&amp;#039;&amp;#039;Wolf Spider&amp;#039;&amp;#039;&amp;#039;: A huge spider that explodes into Baby Spiders upon death.&lt;br /&gt;
&lt;br /&gt;
[[File: field-viper.png]] &amp;#039;&amp;#039;&amp;#039;Field Viper&amp;#039;&amp;#039;&amp;#039;: Vipers are extremely fast and can sense your movements, even around corners. They do POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: sand-viper.png]] &amp;#039;&amp;#039;&amp;#039;Sand Viper&amp;#039;&amp;#039;&amp;#039;: A deadlier version of the Field Viper.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-soldier.png]] &amp;#039;&amp;#039;&amp;#039;Rat Soldier&amp;#039;&amp;#039;&amp;#039;: One of the weakest enemies. A safe way to get blood for vampires.&lt;br /&gt;
&lt;br /&gt;
[[File: rat-assassin.png]] &amp;#039;&amp;#039;&amp;#039;Rat Assassin&amp;#039;&amp;#039;&amp;#039;: A mid level enemy that also does POISON damage.&lt;br /&gt;
&lt;br /&gt;
[[File: eel.png]] &amp;#039;&amp;#039;&amp;#039;Eel&amp;#039;&amp;#039;&amp;#039;: An aquatic enemy that casts SHOCK.&lt;br /&gt;
&lt;br /&gt;
[[File: crocodile.png]] &amp;#039;&amp;#039;&amp;#039;Crocodile&amp;#039;&amp;#039;&amp;#039;: Crocodiles are huge monsters that are easy to escape from on land. Be careful around water though! They can drag you into water where they get a speed boost and you get a speed penalty.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
[[File: goblin.png]] &amp;#039;&amp;#039;&amp;#039;Goblin&amp;#039;&amp;#039;&amp;#039;: Neither fast nor strong, Goblins are one of the least threatening enemies in the hotel.&lt;br /&gt;
&lt;br /&gt;
[[File: goblin-anarchists.png]] &amp;#039;&amp;#039;&amp;#039;Goblin Anarchists&amp;#039;&amp;#039;&amp;#039;: They explode upon death or even randomly when next to you. Best killed from a distance.&lt;br /&gt;
&lt;br /&gt;
[[File: moroi.png]] &amp;#039;&amp;#039;&amp;#039;Moroi&amp;#039;&amp;#039;&amp;#039;: An extremely dangerous foe that darkens the area around it and performs PSYCHIC attacks from a distance. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gorgon.png]] &amp;#039;&amp;#039;&amp;#039;Gorgon&amp;#039;&amp;#039;&amp;#039;: Their GAZE turns you into stone, so they can BLAST you.&lt;br /&gt;
&lt;br /&gt;
[[File: skeleton.png]] &amp;#039;&amp;#039;&amp;#039;Skeleton&amp;#039;&amp;#039;&amp;#039;: A small skeleton that is somewhat vulnerable to BLAST.&lt;br /&gt;
&lt;br /&gt;
[[File: greater-skeleton.png]] &amp;#039;&amp;#039;&amp;#039;GreaterSkeleton&amp;#039;&amp;#039;&amp;#039;: Turns into bones when destroyed, which will quickly respawn as a Skeleton.&lt;br /&gt;
&lt;br /&gt;
[[File: balaur.png]] &amp;#039;&amp;#039;&amp;#039;Balaur&amp;#039;&amp;#039;&amp;#039;: The fastest enemy around. If they catch you, you are very likely doomed, but luckily they can only see in darkness.&lt;br /&gt;
&lt;br /&gt;
[[File: prismatic-mass.png]] &amp;#039;&amp;#039;&amp;#039;Prismatic Mass&amp;#039;&amp;#039;&amp;#039;: Every attack is a random damage type. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: naiad.png]] &amp;#039;&amp;#039;&amp;#039;Naiad&amp;#039;&amp;#039;&amp;#039;:  Water spirit that wields a deadly combo of TEMPEST and GLACIATE. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: gargoyle.png]] &amp;#039;&amp;#039;&amp;#039;Gargoyle&amp;#039;&amp;#039;&amp;#039;: A flying enemy that turns &amp;#039;&amp;#039;itself&amp;#039;&amp;#039; into stone.&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
Demons are the strongest regular enemies in the game. When they bleed, they bleed Demon Blood which heals vampires (even overhealing them) and grants them demonic abilities.&lt;br /&gt;
&lt;br /&gt;
[[File: imp.png]] &amp;#039;&amp;#039;&amp;#039;Imp&amp;#039;&amp;#039;&amp;#039;:  The weakest of the demons and the only one to be found outside of the underworld. Deals FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-bat.png]] &amp;#039;&amp;#039;&amp;#039;Demon Bat&amp;#039;&amp;#039;&amp;#039;: A demonic version of an ordinary bat. They can drain health when attacking. Flying.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-toad.png]] &amp;#039;&amp;#039;&amp;#039;Demon Toad&amp;#039;&amp;#039;&amp;#039;:  A demonic version of an ordinary toad. Attacks with FIRE damage.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-viper.png]] &amp;#039;&amp;#039;&amp;#039;Demon Viper&amp;#039;&amp;#039;&amp;#039;:  A demonic viper whose attack causes poison, confusion, and delusion simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[File: demon-ghoul.png]] &amp;#039;&amp;#039;&amp;#039;Demon Ghoul&amp;#039;&amp;#039;&amp;#039;:   A demonic spirit who normally leaves you alone, but will attack when you&amp;#039;re under full health. Deal PSYCHIC damage.&lt;br /&gt;
&lt;br /&gt;
[[File: steel-demon.png]] &amp;#039;&amp;#039;&amp;#039;Steel Demon&amp;#039;&amp;#039;&amp;#039;:  This demon hits really hard and does not bleed.&lt;br /&gt;
&lt;br /&gt;
== Monster properties ==&lt;br /&gt;
The basic stats of all monsters. Note that these numbers are not strictly accurate for some monsters which have dynamic stats (e.g. Barons).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!monster&lt;br /&gt;
!level&lt;br /&gt;
!size&lt;br /&gt;
!maxMp&lt;br /&gt;
!maxHp&lt;br /&gt;
!strength&lt;br /&gt;
!dexterity&lt;br /&gt;
!speed&lt;br /&gt;
!intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|14&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|29&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Artificer&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|71&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Solomonar&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|57&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Varcolac&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
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|114&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Princess&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|111&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Nurse&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|29&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Grunt&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Devourer&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|24&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Hawker&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|37&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Brawler&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|49&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Noble&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|71&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
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|Strigoi&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|124&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Fane&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|430&lt;br /&gt;
|22&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|IceFather&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|88&lt;br /&gt;
|18&lt;br /&gt;
|11&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|FireMother&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|88&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|DayDemon&lt;br /&gt;
|13&lt;br /&gt;
|4&lt;br /&gt;
|30&lt;br /&gt;
|46&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Baron&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|30&lt;br /&gt;
|154&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|RatSoldier&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|RatAssassin&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|29&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Moroi&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|PrismaticMass&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|54&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|GreenMan&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|ElderGreenMan&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|61&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Toadstool&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|39&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|DeathCapToadstool&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|71&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Spiridus&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|101&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Naiad&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|LapisGolem&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|EmeraldGolem&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|104&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|SunstoneGolem&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|62&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|IceGolem&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|71&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|ElectricGolem&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|40&lt;br /&gt;
|81&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|MagmaGolem&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|74&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Capcaun&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|400&lt;br /&gt;
|30&lt;br /&gt;
|17&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Balaur&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|61&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Bat&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Goblin&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|GoblinBomber&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Toad&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Gargoyle&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|51&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|FieldViper&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|17&lt;br /&gt;
|6&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|SandViper&lt;br /&gt;
|9&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|51&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Bee&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|KillerBee&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|35&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|QueenBee&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|81&lt;br /&gt;
|8&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|GreaterSkeleton&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|14&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|BabySpider&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|WolfSpider&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|29&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Gorgon&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|29&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|GorgonQueen&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|84&lt;br /&gt;
|7&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Eel&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|60&lt;br /&gt;
|24&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Crocodile&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|16&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|DemonToad&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|94&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|DemonViper&lt;br /&gt;
|12&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|109&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|SteelDemon&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|46&lt;br /&gt;
|40&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|DemonGhoul&lt;br /&gt;
|13&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|96&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|DemonBat&lt;br /&gt;
|11&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|74&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Imp&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|61&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Obstacle&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Plant&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Statue&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Table&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Bed&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Tomb&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Bones&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|42&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Husk&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|DeathHusk&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|90&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Tombstone&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Stalagmite&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|48&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Throne&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|IceThrone&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|FireThrone&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|1000011&lt;br /&gt;
|999999&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Clock&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Cauldron&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Crate&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|TimeCrystal&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Generator&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HoneyComb&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Hedge&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Larva&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Organ&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Knight.png&amp;diff=249</id>
		<title>File:Knight.png</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=File:Knight.png&amp;diff=249"/>
		<updated>2021-10-21T23:54:27Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=File:Smallsludge.png&amp;diff=248</id>
		<title>File:Smallsludge.png</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=File:Smallsludge.png&amp;diff=248"/>
		<updated>2021-10-21T23:53:58Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=247</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=247"/>
		<updated>2020-08-18T11:16:35Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&amp;#039;s score each run is determined by the following formula.&lt;br /&gt;
&lt;br /&gt;
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;    score = 10*(xp^.5) + 1,000*numRings + 100*numFloorsExplored + gold&lt;br /&gt;
&lt;br /&gt;
    //1/2/4 based on difficulty&lt;br /&gt;
    score *= difficultyMod&lt;br /&gt;
&lt;br /&gt;
    if game was won then&lt;br /&gt;
        ringBonus = (numRings^2) * (50,000,000) / numTurns&lt;br /&gt;
        //1/2/4 based on difficulty&lt;br /&gt;
        ringBonus *= difficultyMod&lt;br /&gt;
        score += ringBonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=246</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=246"/>
		<updated>2020-08-18T11:12:47Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&amp;#039;s score each run is determined by the following formula.&lt;br /&gt;
&lt;br /&gt;
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;    score = (xp^.5) + 100*numRings + 10*numFloorsExplored&lt;br /&gt;
&lt;br /&gt;
    //1/2/4 based on difficulty&lt;br /&gt;
    score *= difficultyMod&lt;br /&gt;
&lt;br /&gt;
    if game was won then&lt;br /&gt;
        ringBonus = (numRings^2) * (50,000,000) / numTurns&lt;br /&gt;
        //1/2/4 based on difficulty&lt;br /&gt;
        ringBonus *= difficultyMod&lt;br /&gt;
        score += ringBonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=245</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=245"/>
		<updated>2020-08-18T11:12:37Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&amp;#039;s score each run is determined by the following formula.&lt;br /&gt;
&lt;br /&gt;
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;    &lt;br /&gt;
    score = (xp^.5) + 100*numRings + 10*numFloorsExplored&lt;br /&gt;
&lt;br /&gt;
    //1/2/4 based on difficulty&lt;br /&gt;
    score *= difficultyMod&lt;br /&gt;
&lt;br /&gt;
    if game was won then&lt;br /&gt;
        ringBonus = (numRings^2) * (50,000,000) / numTurns&lt;br /&gt;
        //1/2/4 based on difficulty&lt;br /&gt;
        ringBonus *= difficultyMod&lt;br /&gt;
        score += ringBonus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=244</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=244"/>
		<updated>2020-08-18T11:12:15Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&amp;#039;s score each run is determined by the following formula.&lt;br /&gt;
&lt;br /&gt;
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;    &lt;br /&gt;
    score = (xp^.5) + 100*numRings + 10*numFloorsExplored&lt;br /&gt;
&lt;br /&gt;
    //1/2/4 based on difficulty&lt;br /&gt;
    score *= difficultyMod&lt;br /&gt;
&lt;br /&gt;
    if game was won then&lt;br /&gt;
        ringBonus = (numRings^2) * (50,000,000) / numTurns&lt;br /&gt;
        //1/2/4 based on difficulty&lt;br /&gt;
        ringBonus *= difficultyMod&lt;br /&gt;
        score += ringBonus&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=243</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=243"/>
		<updated>2020-08-18T11:11:56Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&amp;#039;s score each run is determined by the following formula.&lt;br /&gt;
&lt;br /&gt;
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;    score = (xp^.5) + 100*numRings + 10*numFloorsExplored&lt;br /&gt;
&lt;br /&gt;
    //1/2/4 based on difficulty&lt;br /&gt;
    score *= difficultyMod&lt;br /&gt;
&lt;br /&gt;
    if game was won then&lt;br /&gt;
        ringBonus = (numRings^2) * (50,000,000) / numTurns&lt;br /&gt;
        //1/2/4 based on difficulty&lt;br /&gt;
        ringBonus *= difficultyMod&lt;br /&gt;
        score += ringBonus&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=242</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=242"/>
		<updated>2020-08-18T11:11:24Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&amp;#039;s score each run is determined by the following formula.&lt;br /&gt;
&lt;br /&gt;
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    score = (xp^.5) + 100*numRings + 10*numFloorsExplored&lt;br /&gt;
&lt;br /&gt;
    //1/2/4 based on difficulty&lt;br /&gt;
    score *= difficultyMod&lt;br /&gt;
&lt;br /&gt;
    if game was won then&lt;br /&gt;
        ringBonus = (numRings^2) * (50,000,000) / numTurns&lt;br /&gt;
        //1/2/4 based on difficulty&lt;br /&gt;
        ringBonus *= difficultyMod&lt;br /&gt;
        score += ringBonus&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=241</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=241"/>
		<updated>2020-08-18T11:11:14Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&amp;#039;s score each run is determined by the following formula.&lt;br /&gt;
&lt;br /&gt;
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
    score = (xp^.5) + 100*numRings + 10*numFloorsExplored&lt;br /&gt;
&lt;br /&gt;
    //1/2/4 based on difficulty&lt;br /&gt;
    score *= difficultyMod&lt;br /&gt;
&lt;br /&gt;
if game was won then&lt;br /&gt;
    ringBonus = (numRings^2) * (50,000,000) / numTurns&lt;br /&gt;
    //1/2/4 based on difficulty&lt;br /&gt;
    ringBonus *= difficultyMod&lt;br /&gt;
    score += ringBonus&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=240</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Score&amp;diff=240"/>
		<updated>2020-08-18T11:10:39Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: Created page with &amp;quot;A player&amp;#039;s score each run is determined by the following formula.  Though complex looking, the dominant factors in score are the number of rings collected and the number of tu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player&amp;#039;s score each run is determined by the following formula.&lt;br /&gt;
&lt;br /&gt;
Though complex looking, the dominant factors in score are the number of rings collected and the number of turns taken.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
score = (xp^.5) + 100*numRings + 10*numFloorsExplored&lt;br /&gt;
&lt;br /&gt;
//1/2/4 based on difficulty&lt;br /&gt;
score *= difficultyMod&lt;br /&gt;
&lt;br /&gt;
if game was won then&lt;br /&gt;
	ringBonus = (numRings^2) * (50,000,000) / numTurns&lt;br /&gt;
	//1/2/4 based on difficulty&lt;br /&gt;
	ringBonus *= difficultyMod&lt;br /&gt;
	score += ringBonus&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Main_Page&amp;diff=239</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Main_Page&amp;diff=239"/>
		<updated>2020-08-18T11:07:24Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Official Golden Krone Hotel Wiki ==&lt;br /&gt;
&lt;br /&gt;
Golden Krone Hotel is a gothic horror roguelike about playing as both human and vampire in every run.&lt;br /&gt;
&lt;br /&gt;
In many ways, GKH is more streamlined and accessible than other traditional roguelikes. You can get a good sense of the reasoning behind its approach in this [http://www.goldenkronehotel.com/wp/2017/06/01/things-i-hate-about-roguelikes-part-1-burden-of-knowledge/ series of blog posts]. A careful and observant player has a reasonable chance of learning everything they need to know within the game itself, at least enough for a &amp;quot;naive&amp;quot; strategy that is more than enough to win the game consistently. The game features a tutorial, hints, tooltips, and monster descriptions.&lt;br /&gt;
&lt;br /&gt;
This wiki is not strictly needed and you should be warned that &amp;#039;&amp;#039;&amp;#039;it contains spoilers&amp;#039;&amp;#039;&amp;#039;! However, it is being provided to explain some of the less obvious systems, precise stat calculations, and general strategies for those curious.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
* [[Walkthrough]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Score]]&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
* [[Difficulty]]&lt;br /&gt;
* [[4-way vs 8-way movement]]&lt;br /&gt;
&lt;br /&gt;
== Branches ==&lt;br /&gt;
* [[Hedge Maze]]&lt;br /&gt;
* [[Hive]]&lt;br /&gt;
* [[Greenhouse]]&lt;br /&gt;
* [[Grotto]]&lt;br /&gt;
* [[River]]&lt;br /&gt;
* [[Maelstrom]]&lt;br /&gt;
* [[Underworld]]&lt;br /&gt;
* [[Graveyard]]&lt;br /&gt;
* [[Mausoleum]]&lt;br /&gt;
* [[Pharmacopoeia]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Gallery]]&lt;br /&gt;
* [[Rafters]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Watchtower]]&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
* [[Potions]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Status effects]]&lt;br /&gt;
&lt;br /&gt;
== Golden Krone Hotel Links ==&lt;br /&gt;
* [//store.steampowered.com/app/497800 Steam]&lt;br /&gt;
* [//www.goldenkronehotel.com/ Website]&lt;br /&gt;
* [//www.goldenkronehotel.com/wp/ Dev blog]&lt;br /&gt;
* [//twitter.com/GoldenKroneGame Twitter]&lt;br /&gt;
* [//www.reddit.com/r/goldenkronehotel/ Subreddit]&lt;br /&gt;
* [//discordapp.com/invite/3dUQpke Discord]&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=4-way_vs_8-way_movement&amp;diff=237</id>
		<title>4-way vs 8-way movement</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=4-way_vs_8-way_movement&amp;diff=237"/>
		<updated>2018-11-03T13:30:33Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Krone Hotel was initially designed around 4-way movement, but optional 8-way movement was added later. Players often ask if these two ways of movement are balanced and the answer is &amp;#039;&amp;#039;kind of&amp;#039;&amp;#039;. Each comes with its own pros and cons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4-way&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* You can only be &amp;quot;surrounded&amp;quot; by 4 monsters&lt;br /&gt;
* It generally takes longer for enemies to approach you in open areas&lt;br /&gt;
* Easier to dodge directional spells&lt;br /&gt;
* Firestorm is more advantageous when cast on diagonals&lt;br /&gt;
* Likewise, revolver shots are perfectly safe from diagonals&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8-way&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* More directions available to aim spells and therefore a lot more danger from spell casters&lt;br /&gt;
* Easier to grab blood pools (same applies to enemy vampires)&lt;br /&gt;
* Easier to get past a small number of enemies&lt;br /&gt;
* Travel time is slightly reduced in open areas&lt;br /&gt;
* Sunlight can be dodged more often&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=4-way_vs_8-way_movement&amp;diff=236</id>
		<title>4-way vs 8-way movement</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=4-way_vs_8-way_movement&amp;diff=236"/>
		<updated>2018-11-03T13:29:08Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: Created page with &amp;quot;Golden Krone Hotel was initially designed around 4-way movement, but optional 8-way movement was added later. Players often ask if these two ways of movement are balanced and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Golden Krone Hotel was initially designed around 4-way movement, but optional 8-way movement was added later. Players often ask if these two ways of movement are balanced and the answer is &amp;#039;&amp;#039;kind of&amp;#039;&amp;#039;. Each comes with its own pros and cons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4-way&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* You can only be &amp;quot;surrounded&amp;quot; by 4 monsters&lt;br /&gt;
* Easier to dodge directional spells&lt;br /&gt;
* Firestorm is more advantageous when cast on diagonals&lt;br /&gt;
* Likewise, revolver shots are perfectly safe from diagonals&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8-way&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* More directions available to aim spells and therefore a lot more danger from spell casters&lt;br /&gt;
* Easier to grab blood pools (same applies to enemy vampires)&lt;br /&gt;
* Easier to get past a small number of enemies&lt;br /&gt;
* Travel time is slightly reduced in open areas&lt;br /&gt;
* Sunlight can be dodged more often&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
	<entry>
		<id>https://www.goldenkronehotel.com/wiki/index.php?title=Difficulty&amp;diff=235</id>
		<title>Difficulty</title>
		<link rel="alternate" type="text/html" href="https://www.goldenkronehotel.com/wiki/index.php?title=Difficulty&amp;diff=235"/>
		<updated>2018-11-03T13:17:20Z</updated>

		<summary type="html">&lt;p&gt;Jeremiah: Created page with &amp;quot;There are 3 difficulty modes: EASY, NORMAL, and DESPAIR. That last one is unlocked after all classes are unlocked and it comes with its own unique title screen.  Difficulty af...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 3 difficulty modes: EASY, NORMAL, and DESPAIR. That last one is unlocked after all classes are unlocked and it comes with its own unique title screen.&lt;br /&gt;
&lt;br /&gt;
Difficulty affects the following:&lt;br /&gt;
&lt;br /&gt;
* Your regeneration rate as human&lt;br /&gt;
* Your rate of HP loss as vampire&lt;br /&gt;
* How far noise travels&lt;br /&gt;
* How many items spawn&lt;br /&gt;
* How long blood pools last&lt;br /&gt;
* Damage taken from sunlight and water&lt;br /&gt;
* Damage from monsters (20% less in EASY, 50% more in DESPAIR)&lt;br /&gt;
* Critical strikes against you do 20% more damage in DESPAIR (on top of the extra DESPAIR damage and the 2x crit multiplier)&lt;br /&gt;
&lt;br /&gt;
In harder difficulties, these rules lead to you getting surrounded much faster, taking more damage, recovering from fights slower, struggling more with hunger (if you rest to full HP), and having fewer resources to help you survive.&lt;/div&gt;</summary>
		<author><name>Jeremiah</name></author>
		
	</entry>
</feed>