{"id":38,"date":"2015-06-27T13:05:29","date_gmt":"2015-06-27T13:05:29","guid":{"rendered":"http:\/\/www.goldenkronehotel.com\/wordpress\/?p=38"},"modified":"2018-07-26T00:18:53","modified_gmt":"2018-07-26T00:18:53","slug":"conceits-and-deceits-in-her-story","status":"publish","type":"post","link":"https:\/\/www.goldenkronehotel.com\/wp\/2015\/06\/27\/conceits-and-deceits-in-her-story\/","title":{"rendered":"Conceits and Deceits in Her Story"},"content":{"rendered":"<p>If you&#8217;re the kind of person that has ever used the phrase &#8220;but it&#8217;s not a game,&#8221; you should stop reading immediately and go play <em><a href=\"http:\/\/store.steampowered.com\/app\/371180\/\">a real game<\/a><\/em> instead.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-39 size-full\" src=\"http:\/\/www.goldenkronehotel.com\/wp\/wp-content\/uploads\/2015\/06\/herstory.jpg\" alt=\"herstory\" width=\"640\" height=\"400\" \/><\/p>\n<p>Her Story stands proudly in that &#8220;Not Game&#8221; category. The obvious comparison is <a href=\"http:\/\/store.steampowered.com\/app\/232430\/\">Gone Home<\/a>, but Her Story\u00a0jumps right past the exploration of physical spaces into the\u00a0exploration of mental ones. The premise: you&#8217;re watching short clips of police interviews following a murder. That&#8217;s all there is to do (besides mess around with the sublime 1990s fictional operating system). You can watch the clips in any order <em>if<\/em> you know what to search for. This might not sound gripping, but trust me: <strong>it is<\/strong>. Like the game&#8217;s detectives posing questions (which are\u00a0never audible), you are tasked with posing questions of your own. But which ones? How do you know what to ask? That&#8217;s the puzzle.\u00a0 With\u00a0the game being about deception (including one\u00a0necessary deception within the game&#8217;s marketing itself), this isn&#8217;t a straightforward task.<\/p>\n<p>And oh yes. It does feel\u00a0like a meticulously crafted puzzle. One that is ultimately meant to be understood. Like <a href=\"https:\/\/en.wikipedia.org\/wiki\/Primer_(film)\">Primer<\/a>. Or any Christopher Nolan film (and one in particular). The perfect accompaniments to Her Story: a pen, a notebook, and Google on the ready.<\/p>\n<p>On the other hand, sometimes I feel\u00a0I&#8217;m\u00a0listening to\u00a0a perfectly crafted <a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Tain_(Decemberists_album)\">album<\/a>.\u00a0There&#8217;s a lot of layers to peel away here and a boat load of symbolism (wielded a bit too carelessly&#8230; one of the game&#8217;s only flaws IMHO).<\/p>\n<p><strong>But what I really want to talk about is one particularly clever design choice.<\/strong><\/p>\n<p>I&#8217;m no games scholar, but I&#8217;ve thought a lot about\u00a0how one implements a nonlinear story line in games. Let&#8217;s say you want to make such a story. You want to split up a story into a jigsaw puzzle and have the player piece it back together, right? But how much freedom do you give the player?<\/p>\n<p>Imagine giving someone a novel where all the pages are randomly ordered. What happens when the first page they read is the last page of the novel? Or a huge twist? Or the climax? You not only run into an almost guaranteed anticlimax, but the reader also has to waste time on tedious setup <em>for<\/em> the climatic parts they&#8217;ve already read. Obviously, a naive approach isn&#8217;t going to work.<\/p>\n<p>So you take the BioShock approach. You take pages \u00a01-5 and put them in the first section of the game. Then 5-10 in the next section. We&#8217;ve seen this before and it&#8217;s not particularly interesting. What if you want to give the player totally unfettered access to the story and STILL feed them the\u00a0twists and turns of the plot at a reasonable pace? Is that possible?<\/p>\n<p>Yup and the solution is rather brilliant.<\/p>\n<p>The answer is poor technology. Not the game itself of course, but the fictional, in-game technology. It&#8217;s\u00a0much like the\u00a0way\u00a0that\u00a0movies prevent communication between characters with\u00a0<em>poor telephone reception.\u00a0<\/em>The fictional video database in Her Story only lets you see\u00a0clips that you explicitly search for and then only\u00a05 clips at a time\u00a0for any given query.\u00a0At first this appears like an arbitrary limitation, but it&#8217;s absolutely crucial to the pacing. First, it prevents you from finding all the clips by searching a handful of common English words. But more importantly\u00a0it allows the game&#8217;s designer, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Sam_Barlow_(video_game_director)\">Sam Barlow<\/a>, to order the content perfectly. To make sure that you have to ask the right questions to get the right answers. You still could find any clip you wanted by searching the right term. But you won&#8217;t <em>know<\/em>\u00a0to search for the term (some of these clips are only a few words). So you get to navigate large parts of the story however you want, but there&#8217;s still a\u00a0loose ordering that <em>tends<\/em> to prevent you from totally screwing yourself by watching all the most interesting stuff first.<\/p>\n<p>I&#8217;m really amazed that a few small\u00a0limitations can enable such an interesting story to be told, but there it is. More games should use such devices or invent their own.<\/p>\n<p>I really want to talk more about this game, but doing so would involve massive spoilers. Play <a href=\"http:\/\/store.steampowered.com\/app\/368370\/\">Her Story<\/a> and let&#8217;s talk about it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;re the kind of person that has ever used the phrase &#8220;but it&#8217;s not a game,&#8221; you should stop reading immediately and go play a real game instead. Her Story stands proudly in that &#8220;Not Game&#8221; category. The obvious comparison is Gone Home, but Her Story\u00a0jumps right past the exploration of physical spaces into [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-38","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/posts\/38","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/comments?post=38"}],"version-history":[{"count":2,"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/posts\/38\/revisions"}],"predecessor-version":[{"id":492,"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/posts\/38\/revisions\/492"}],"wp:attachment":[{"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/media?parent=38"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/categories?post=38"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.goldenkronehotel.com\/wp\/wp-json\/wp\/v2\/tags?post=38"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}